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dv2551_project_dxr's Introduction

Direct3D 12 DXR demo ๐ŸŽ‡

A fully raytraced dynamic scene with skeletal animated models

Made by Alexander Wester, Fredrik Junede and Henrik Johansson for a project in the course DV2551 at BTH 2019.

Pre-built binaries can be found here

Requirements

  • Windows version 1809 or later
  • Visual studio 2017 or later
  • A Graphics card with DXR support (currently only Nvidia RTX or GTX 1060 6GB or above)

Please note

  • Animation skinning is done on the CPU (reason explained in report). This is very slow! Turn down animation speed to 0 in the GUI to fully disable skinning to show pure raytracing performance.
  • Run in release configuration for all features. Running in debug will only show dummy models.
  • Resolution can be changed in the beginning of src/Game.cpp. Default resolution is 1700x900.
  • Temporal Accumulation is used to reduce noise in static objects. Disable this when looking at the animated models (checkbox called " TA" in Raytracer gui window).

Media

Demo image

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