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pipakinsmods's Issues
[PickableTimeFixMod] Limited to Windows Clients
Hello,
The following line in the mod prevents this being used on non-Windows systems:
Is there any reason why it's there other than as part of testing? I wanted to see if the mod worked server-side too but my server runs Linux.
Cheers,
A
Incompatible with new MCE Major Update, 2.0.2
Here's the offending line:
Trace from my bepinex console:
[Info : Unity Log] [GatheringMod] Mod Config Enforcer detected, registering mod...
[Warning: HarmonyX] AccessTools.Method: Could not find method for type ModConfigEnforcer.ConfigManager and name RegisterMod and parameters (string, BepInEx.Configuration.ConfigFile)
[Error : Unity Log] Exception: cannot get method value without method
Stack trace:
HarmonyLib.Traverse.GetValue (System.Object[] arguments) (at <116dd996dda44480a48a0fc9ee2308ed>:0)
Pipakin.GatheringMod.GatheringConfig.InitConfig (System.String id, BepInEx.Configuration.ConfigFile config) (at <5a57e3682e8a43f0b6e722372b1e4297>:0)
Pipakin.GatheringMod.GatheringSkillMod.Awake () (at <5a57e3682e8a43f0b6e722372b1e4297>:0)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Application:.cctor()
[Error : BepInEx] Could not load [GatheringSkillCropReplantCompatibilityMod 1.0.0] because it has missing dependencies: com.github.johndowson.CropReplant
Latest "Gathering Skill" Version causes Fatal load error
when using the Latest Gathering Skill version, 1.2.0, With Crop Replant Version, 2.1.1, I had a Fatal load error stating "Cyclic dependency Error", which caused no mods to load at all.
Reverting back to an older version Fixed the issue for me.
if you require more information, let me know
Skill Ids
Not an issue but maybe something you could pin or add to your readme to help new modders avoid getting conflicts when picking a skill ID.
242: GatheringSkillMod
243: FitnesssSkill
483: CookingSkill
1337: ValheimCartographySkill
(those are the ones I found on Nexus website when searching for "skill")
Incompatible with SeedTotem mod
I have both [email protected]
and [email protected]
located at Valheim-SeedTotem installed and enabled, along with some other mods I suspect aren't related to this issue; I use V+ but have the gathering related stuff turned off.
Log output from bepinex console:
[Info : Unity Log] Raising skill because of picking: Pickable_Carrot(Clone)
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Pipakin.GatheringMod.GatheringSkillMod.IncreaseSkill (Character character, System.String pickableName) (at <5a57e3682e8a43f0b6e722372b1e4297>:0)
Pipakin.GatheringMod.GatheringSkillMod+GardeningSkillIncrease.Prefix (Humanoid character, System.Boolean ___m_picked, Pickable __instance) (at <5a57e3682e8a43f0b6e722372b1e4297>:0)
(wrapper dynamic-method) Pickable.DMD<Pickable::Interact>(Pickable,Humanoid,bool)
SeedTotem.OnDamaged () (at <0478e941a4ba4bceb53b652b5d69dbd0>:0)
WearNTear.RPC_Damage (System.Int64 sender, HitData hit) (at <6fd2223d69c147d18c77057ce0dedd7b>:0)
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Delegate.DynamicInvokeImpl (System.Object[] args) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.MulticastDelegate.DynamicInvokeImpl (System.Object[] args) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Delegate.DynamicInvoke (System.Object[] args) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
RoutedMethod`1[T].Invoke (System.Int64 rpc, ZPackage pkg) (at <6fd2223d69c147d18c77057ce0dedd7b>:0)
ZNetView.HandleRoutedRPC (ZRoutedRpc+RoutedRPCData rpcData) (at <6fd2223d69c147d18c77057ce0dedd7b>:0)
ZRoutedRpc.HandleRoutedRPC (ZRoutedRpc+RoutedRPCData data) (at <6fd2223d69c147d18c77057ce0dedd7b>:0)
ZRoutedRpc.InvokeRoutedRPC (System.Int64 targetPeerID, ZDOID targetZDO, System.String methodName, System.Object[] parameters) (at <6fd2223d69c147d18c77057ce0dedd7b>:0)
ZNetView.InvokeRPC (System.String method, System.Object[] parameters) (at <6fd2223d69c147d18c77057ce0dedd7b>:0)
WearNTear.Damage (HitData hit) (at <6fd2223d69c147d18c77057ce0dedd7b>:0)
(wrapper dynamic-method) Attack.DMD<Attack::DoMeleeAttack>(Attack)
Attack.OnAttackTrigger () (at <6fd2223d69c147d18c77057ce0dedd7b>:0)
Humanoid.OnAttackTrigger () (at <6fd2223d69c147d18c77057ce0dedd7b>:0)
CharacterAnimEvent.Hit () (at <6fd2223d69c147d18c77057ce0dedd7b>:0)
SeedTotem
config:
## Settings file was created by plugin Seed Totem v1.0.4
## Plugin GUID: marcopogo.SeedTotem
[SeedTotem]
## Dispersion radius of the Seed Totem.
# Setting type: Single
# Default value: 5
# Acceptable value range: From 2 to 20
radius = 10
## Time (in seconds) between each dispersion
# Setting type: Single
# Default value: 10
# Acceptable value range: From 10 to 3600
dispersionTime = 10
## Extra distance to make sure plants have enough space
# Setting type: Single
# Default value: 0.2
# Acceptable value range: From 0 to 2
margin = 0.1
## Maximum number of plants to place when dispersing
# Setting type: Int32
# Default value: 5
# Acceptable value range: From 1 to 20
dispersionCount = 5
## Should the Seed totem send out a wave to pick all pickables in radius when damaged?
# Setting type: Boolean
# Default value: true
harvestOnHit = true
## Should the Seed totem also check for cultivated land?
# Setting type: Boolean
# Default value: true
checkCultivated = true
## Color of the glowing lines on the Seed totem
# Setting type: Color
# Default value: 00CC00FF
glowColor = 00CC00FF
GatheringSkill
config:
## Settings file was created by plugin GatheringSkillMod v2.0.3
## Plugin GUID: com.pipakin.GatheringSkillMod
[Drops]
## Enable changing drop amounts.
# Setting type: Boolean
# Default value: true
Enabled = true
## Mode for increasing the drop rate. Valid values are Linear, Random, and PartialRandom
# Setting type: String
# Default value: Linear
Mode = Linear
## Maximum drop multiplier (at level 100). Minimum 1
# Setting type: Int32
# Default value: 4
MaxMultiplier = 4
[General]
## Nexus mod ID for updates
# Setting type: Int32
# Default value: 342
NexusID = 342
[Progression]
## Increment to increase skill per interaction
# Setting type: Single
# Default value: 1
LevelingIncrement = 1
## Pickables to ignore. Comma seperated list of object names, e.g. Pickable_Carrot,Pickable_CarrotSeeds
# Setting type: String
# Default value:
IgnorePickables =
[TimeEstimate]
## Enable showing estimates. Disable this if you have another mod you want to use estimates from.
# Setting type: Boolean
# Default value: true
Enabled = true
## Level at which to show simple estimates
# Setting type: Int32
# Default value: 1
Simple = 1
## Level at which to show detailed (to the minute) estimates
# Setting type: Int32
# Default value: 10
Detailed = 10
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