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A raytracing program built from scratch in C language, using MinilibX minimal graphics library, with pseudo-xml files as input, a dynamic render realtime viewer, and the ability to save bmp at your resolution of choice, and the ability to render on multiple devices for faster distributed rendering.

Makefile 3.63% C 91.97% Python 1.25% C++ 3.15%
raytracer mandelbulb clustering 42born2code raytracing-engine c

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