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daniel_renderer's Introduction

Daniel Renderer

依存関係

  • SDL2

コンパイルの仕方

main.cから使うと仮定すると

$ gcc daniel_renderer.c -c -o daniel_renderer.o
$ gcc daniel_renderer.o main.c -lSDL2 -o main

API

関数

code ドキュメント
init() ライブラリの初期化をします。
quit() ライブラリを終了します。
setColor(char r,char g,char b,char a) 0~255の範囲で色の指定ができる。
point(int x, int y) x,yの位置をsetColorで決めた色で塗る
clear() setColorで決めた色で画面を塗りつぶす。
show((*)(void)) レンダリングをする内容が入った関数を入れると毎フレームに描写をする。

データ

code ドキュメント
screen.width ディスプレイの幅
screen.height ディスプレイの高さ

daniel_renderer's People

Watchers

James Cloos avatar Shogo Takata avatar  avatar

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