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farming_plus's Issues

not enough items.

"I've introduced a new maize (corn) plant with corn cobs to the mod. This expands the available plant variety."

Error

2016-11-26 17:29:45: ACTION[Server]: BarrBarr uses farming:hoe_diamond, pointing at [node under=16002,5,16031 above=16002,6,16031]
2016-11-26 17:29:45: ERROR[Main]: ServerError: Lua: Runtime error from mod 'farming' in callback item_OnUse(): ...Minetest\bin..\games\minetest_game\mods\farming/api.lua:92: attempt to call field 'hoe_on_use' (a nil value)
2016-11-26 17:29:45: ERROR[Main]: stack traceback:
2016-11-26 17:29:45: ERROR[Main]: ...Minetest\bin..\games\minetest_game\mods\farming/api.lua:92: in function <...Minetest\bin..\games\minetest_game\mods\farming/api.lua:91>

Not enough farming

Yes, I've tried this mod. Hmm. Not enough farming. Needs more farm. Thank you.

Carrots textures

I have modified a bit textures for carrots for match a bit better minetest defaults colors see if you like it

farming_carrot
farming_carrot_1
farming_carrot_3
farming_carrot_4
farming_carrot_2

Edit

Added potato

farming_potato
farming_potato_1
farming_potato_2
farming_potato_3

and orange

farming_orange
farming_orange_1
farming_orange_2
farming_orange_4
farming_orange_3

No wild crops.

I have installed the most recent master of farming_plus (downloaded the zip from here), and i have great trouble finding wild crops, like carrots, potatoes, etc. I have meticulously searched a 1500x1500 (or larger) area, but have found only 2 potatoes and a tomato.
I'm using the base texture pack, and the the most recent minetest nightly, which at the moment of this writing is 0.4.10-135-gd1ccc64-dirty
Below is a list of my mods. All nature- and mapgen-related mods are checked and are up-to-date as of october 12th, 2014.

3d_torch
advanced_market
arrow_signs
awards
bakedclay
bamboo
beds
bitchange
boats
bones
bridges
bridgetool
bucket
carpet
carts
channels
charcoal
chatplus
coloredwood
colormachine
colouredstonebricks
columnia
connected_textures
cottages
creative
datastorage
death_messages
default
digilines
digilines_converters
digilines_craftrecipes
DOM
doors
dye
explorertools
explorertoolsall
external_legacy
farming
farming_plus
fences
fire
flowers
food
forth_computer
framedglass
give_initial_stuff
gloopblocks
gt1111
homedecor
hud
hydro
intllib
item_drop
landrush
legacy
mccarpet
memorandum
mesecons
mesecons_wireless
mg
minetest_irc
mods.txt
moonflower
moreblocks
morefences
moreores
moretrees
mtfoods
names_per_ip
no_guests
pie
pipeworks
plantlife
replacer
scaffolding
screwdriver
sethome
stackablebucket
stained_glass
stairs
technic
tnt
trash_can
travelnet
unifiedbricks
unifieddyes
unified_inventory
u_skinsdb
vessels
whoison
windmill
windmill_large
wireless
wool
WorldEdit
xban2
xpanes

namespace clash with built-in farming mod in 0.4.16

Unfortunately the mod doesn't follow conventions placing its data and functions not in a table corresponding to the module name (aka farming_plus), but in the table farming.

Leading to a clash with the built-in farming mod shipped with 4.016.

Well, to be percise there is even two clashes.
One with the field farming.registered_plants that gets happily reset to {} by the farming_plus mod.
Not a big deal as the built-in farming mod never makes use of it.

Worse is the clash with the function farming.place_seed() as this one is really needed by the built-in farming mod, but happily gets overwritten by the version shipped with farming_plus.
As an effect neither wheat nor cotton will grow if farming_plus is used.

IMHO data and functions of the mod should really, really live in the namespace (aka table) farming_plus to A) fix the current issue B) prevent future problems like this one.

To verify the named function really is the culprit I ran a quick 'sed -i s/place_seed/FIXME_place_seed/g' over the lua files of the mod.
Wheat is growing again after that operation.

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