piker-alpha / appleintelframebufferazul.sh Goto Github PK
View Code? Open in Web Editor NEWScript to patch the AppleIntelFramebufferAzul binary
Script to patch the AppleIntelFramebufferAzul binary
Hi Pike, the tool seems to work well. A minor issue, though: the display port (where I connect 27" Apple Cinema Display via DP>miniDP adapter) still is shown as port usused. As a matter of fact I have HDMI audio via HDMI port, but not from Display Port. Could it be related/solved by AppleIntelFramebufferAzul.sh?
The hardware: GA H81M-HD3, intel i3 4330
When i changed the AppleIntelFramebufferAzul.kext on my Macbook Air 2013 i got some weird behaviours.
frame buffer size: 36MB and the BIOS mem to 64MB will work for a little bit it shows 4k but with some weird distortion and when i use my internal display i get really strange distortion
frame buffer size: 36MB and the BIOS mem to 32MB will lead to a kernel panic
frame buffer size: 24MB works but this is too small for 4k
frame buffer size: 24MB and the BIOS mem to 64MB will lead to a kernel panic
What are the correct settings for this model? my HD5000 uses this frame buffer:
[11] : 0x0a260006 - Haswell ULT Mobile GT3
Is this because the edit to the kext was not right or the GPU did not support the settings?
Neither High Sierra nor Mojave can work
Hi,
I know this quite unrelated, but I can't find any info about editing parameters of AppleIntelSNBGraphics.
The Apple HD3000 driver is limiting the output in HDMI to 1920x1200 max.
But, after seeing this https://discussions.apple.com/message/25831860#25831860 , I'm pretty sure that I can apply the same "patch", increase the framebuffer size, to get to my bigger resolution (2560x1080).
The problem is, I have no idea where to begin, where to search. I already spent hours searching that on internet but no luck.
So I thought maybe you know where to begin. I'm not asking for the solution, I just need to know the procedure to reverse engineer that binary file.
Anyway, thanks for your work.
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