- cdt (constrained delaunay triangulation) - could be in triangulation
- mesh
- io - shall it be splitted?
- obj
- stl
- step (+express)
- scene (ecs and stuff)
- nurbs (surface definitions)
- triangulation
- macros
- render
- wasm (could be external)
- Generalize nalgebra as defacto solution for linear algebra
- Make use of SharedMesh for triangulation process
- Reorganize project
- Make triangulation not reference STEP (it should only rely on NURBS)
- Integrate scene into OBJ read/write
- Integrate scene into STEP read
- Implement STL binary read
- Implement STL ascii read / write
- Redo website wireframe
- Create first sharable POC, host it somewhere and test it
- Add some unit tests regarding triangulation / NURBS / STEP
- Expose control over triangulation quality
- Integrate decimation in wasm
- Add remove hidden function with wgpu
- Implement GLTF write
- Implement FBX write