Marketplace: https://www.unrealengine.com/marketplace/en-US/product/plugin-downloader
Data used to pre-fill plugins: https://github.com/Phyronnaz/PluginDownloaderData
Marketplace: https://www.unrealengine.com/marketplace/en-US/product/plugin-downloader
Data used to pre-fill plugins: https://github.com/Phyronnaz/PluginDownloaderData
Trying to download the RealtimeMeshComponent
from github, using PluginDownloader:
UATHelper: Package Plugin Task (Windows): Building plugin for target platforms: Linux, LinuxArm64, Win64
UATHelper: Package Plugin Task (Windows): Running: F:\ue\UE_5.1\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "F:\ue\UE_5.1\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" UnrealGame Linux Development -Project=F:\ue\projects\MurderInSpace\Intermediate\PluginDownloader\Packaged\HostProject\HostProject.uproject -plugin=F:\ue\projects\MurderInSpace\Intermediate\PluginDownloader\Packaged\HostProject\Plugins\RealtimeMeshComponent\RealtimeMeshComponent.uplugin -iwyu -noubtmakefiles -manifest=F:\ue\projects\MurderInSpace\Intermediate\PluginDownloader\Packaged\HostProject\Sa
ved\Manifest-UnrealGame-Linux-Development.xml -nohotreload -log="C:\Users\rubm\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+ue+UE_5.1\UBT-UnrealGame-Linux-Development.txt"
UATHelper: Package Plugin Task (Windows): Log file: C:\Users\rubm\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+ue+UE_5.1\UBT-UnrealGame-Linux-Development.txt
UATHelper: Package Plugin Task (Windows): Platform Linux is not a valid platform to build. Check that the SDK is installed properly.
UATHelper: Package Plugin Task (Windows): Took 0.5330824s to run dotnet.exe, ExitCode=6
UATHelper: Package Plugin Task (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\rubm\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+ue+UE_5.1\UBT-UnrealGame-Linux-Development.txt)
UATHelper: Package Plugin Task (Windows): AutomationTool executed for 0h 3m 41s
UATHelper: Package Plugin Task (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Package Plugin Task (Windows): BUILD FAILED
In the logs, right on top, it says "target platforms: Linux, LinuxArm64, Win64". How can I make sure that I have only Win64 as target platform? The intent to build for linux then fails and the RealtimeMeshComponent
plugin never gets installed.
Some repositories contain multiple plugins. It would be great to have the capability to select one (or all) of the plugins to install, rather than receiving an error.
As an example, the AdvancedSessionsPlugin repository contains two separate plugins --
Attempting to download this via the Plugin Downloader results in the following error message --
Hello is this plugin still being maintained ?
in addition does it have any plan to add additional support for other git server other than github ?
Currently repo data is stored in PluginDownloaderData repo. Each new entry or update to an existing entry needs to be run through a pull request, taking time for it to be accepted and also taking @Phyronnaz time to read all of the pull request and accept them.
I'm suggesting having a plugin.json file that UE plugin repos could optionally have to store this same info that PluginDownloaderData currently holds. That way, you can search for a plugins.json file to quickly verify the repo is a plugin repo.
This sort of file would also work to support these functionalities:
I have more to test then one plugin ;)
It should add a new entry to the list, maybe also let's specify a custom logo or color for now?
When inputting user name, even with pressing the refresh button, the repo list doesn't refresh (or clear with blank user name).
Add Game Feature support to the Plugin Downloader.
Game Feature
option to the Install Location
combo box.Project/Plugins/GameFeatures
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