Comments (4)
How are the regular fire anims not affected then?
Cause the tint is only applied on ColorScheme drawers e.g Techno palettes.
Using ShouldUseCellDrawer=false
and the animation (or custom) palette on building anims would work around this. Does not support remap and your color options are limited without Ares' custom animation palettes though.
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Addendum: this only happens on building anims.
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SW lighting and map retint actions apply the changes to color data of the drawers. Fixing this would be quite a tall order, if not completely impossible (what really is).
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How are the regular fire anims not affected then?
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