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Otamaa avatar Otamaa commented on June 18, 2024

BuildingClass_ChangeOwnership_ProduceCash is handled by ares , so fixing this probably need some way to access the ares ProduceCashTimers for the Upgrades , unless someone came with clever work around for this .

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Starkku avatar Starkku commented on June 18, 2024

BuildingClass_ChangeOwnership_ProduceCash is handled by ares , so fixing this probably need some way to access the ares ProduceCashTimers for the Upgrades , unless someone came with clever work around for this .

Can probably skip the entire portion of code including Ares hook on some condition, after all this is about preventing it from happening more than it should. Only downside is that any such hook would be entered more than it optimally should due to where Ares code is placed.

from phobos.

Otamaa avatar Otamaa commented on June 18, 2024

BuildingClass_ChangeOwnership_ProduceCash is handled by ares , so fixing this probably need some way to access the ares ProduceCashTimers for the Upgrades , unless someone came with clever work around for this .

Can probably skip the entire portion of code including Ares hook on some condition, after all this is about preventing it from happening more than it should. Only downside is that any such hook would be entered more than it optimally should due to where Ares code is placed.

ahh , you are right
the derrick money should be provided thru Update function then ?
the ares 0.A code for this seems only checking for timer->GetTimeLeft() == 1 that mean the user wont get any derrick money when capturing it using MC if the BuildingClass_ChangeOwnership_ProduceCash hook is skipped .

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