I'm Philipp—a physics graduate with a strong interest in software devolpment. I also enjoy theater and acting, as well as cooking and cocktails. Check philippstephan.de for more.
Working for @mediaire
love2d remake of Tipp Tipp Retro
Home Page: http://ps0ke.de/code/tipptippreloaded/
I'm Philipp—a physics graduate with a strong interest in software devolpment. I also enjoy theater and acting, as well as cooking and cocktails. Check philippstephan.de for more.
Working for @mediaire
Remember the mute state for sensible environments like schools using love.filesystem.
Update game speed variables non-linear via a time-function.
I think I lost the actual function I once used for time_between_bobbels
but it was something like 100/(250*x)+0.2
.
We need this for
time_beween_bobbels
anglua_velocity
Hide the debug info by default when the game starts.
[Esc] for pause, [Esc] to end pause or quit?, no skip of score screen with [a][s][d], key binding for new game vs quit in score screen
Submit all score variables to the online platform to gather more statistical data. More awesome graphs!
Maybe generate graphs server side with PHP/gnuplot.
Log IP and display flag/country based on GeoIP? Legal situation?
Post high scores online. Needs a (PHP?) backend running with small database.
Separate high scores for best score and longest spree?
I'd say no authentication as it is pointless.
I'd like to display the rank as well as something like "bottom 20%" or something.
Also: I suggest limiting nick length and charset. /[a-z0-9]{0,16}/
?
Implementation via simple HTTP POST/GET using lure XMLHttpRequest.
Let the bobbels pulse with the rythm.
Copy source directory and remove the .git
etc before building the .love
package and binaries to reduces file size. (build.sh
)
A retro mode resembling the good ol' Tipp Tipp Retro. Non-continous böbbel movement, no controller movement, #00ff00
-color scheme.
OS X: Simple, just add it to the .app package, delete old icon, adjust path if needed.
Win: Resource Manager? How to do cross-platform automated via build script?
Linux: ?!
Don't build all target platforms and architectures by default in build script. Add flags for
win
osx
linux
Count all böbbels plus hit böbbles to show a percentige of hits in score screen.
Color matching, few text for tutorial/instructions, credits.
Add note to menu screen when new version is available. Might be useful if people actually use the game. People won't look new versions up on the website on their own!
Add the http error code, so if someone write an email, we got a clue.
Good to recognize hyper mode indicator.
"Ohne Glow sieht alles scheiße aus"
Background music. Generated or sampled?
With screenshots, introduction, high score table, link to pre-build binaries, .love and source, menu game in js.
Remember the name used to submit online highscores. Probably via love.filesystem
Add proper LÖVE configuation with love.conf()
.
Set release = true
via build script.
When no böbbels have been hit and none came through (= when you used space to go back and end the game) then the hit accuracy on the scores screen displays: nan%
.
Not sure how to check to love.conf() release
though. At least disable score submission and change shortcut to something very cryptic.
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