philippevienne / ragego-core Goto Github PK
View Code? Open in Web Editor NEWGo game with a dragon quest
Home Page: http://www.ragego.com/
License: GNU General Public License v3.0
Go game with a dragon quest
Home Page: http://www.ragego.com/
License: GNU General Public License v3.0
It will be cool to have information in game and to be able to cancel a turn ...
Make a configuration screen to set :
If two players pass turns one after another, no score is displayed and no possibility to quit either.
If one player quits or is disconnected, the other is not automatically disconnected.
Here are the logs :
04-24 18:05:39.562 6819-6847/com.ragego.android I/GoGameScreen﹕ Assets loaded
04-24 18:05:39.582 6819-6847/com.ragego.android I/dalvikvm﹕ Could not find method javax.xml.bind.DatatypeConverter.printHexBinary, referenced from method com.ragego.engine.GameBoard.getBoardHash
04-24 18:05:39.582 6819-6847/com.ragego.android W/dalvikvm﹕ VFY: unable to resolve static method 16120: Ljavax/xml/bind/DatatypeConverter;.printHexBinary ([B)Ljava/lang/String;
04-24 18:05:39.582 6819-6847/com.ragego.android D/dalvikvm﹕ VFY: replacing opcode 0x71 at 0x0036
04-24 18:05:39.612 6819-6826/com.ragego.android I/dalvikvm﹕ Total arena pages for JIT: 11
04-24 18:05:46.262 6819-7320/com.ragego.android D/dalvikvm﹕ GC_FOR_ALLOC freed 6747K, 41% free 10448K/17496K, paused 194ms, total 211ms
04-24 18:12:32.262 9063-9090/com.ragego.android I/dalvikvm﹕ Could not find method javax.xml.bind.DatatypeConverter.printHexBinary, referenced from method com.ragego.engine.GameBoard.getBoardHash
04-24 18:12:32.262 9063-9090/com.ragego.android W/dalvikvm﹕ VFY: unable to resolve static method 16120: Ljavax/xml/bind/DatatypeConverter;.printHexBinary ([B)Ljava/lang/String;
04-24 18:12:32.262 9063-9090/com.ragego.android D/dalvikvm﹕ VFY: replacing opcode 0x71 at 0x0036
04-24 18:12:32.302 9063-9069/com.ragego.android I/dalvikvm﹕ Total arena pages for JIT: 11
Once you open the save window, if you don't want to save in the end, you can't use the cancel button as it doesn't work.
While the other player is playing, if you try to place stones, the game will remember all these commands that should be ignored while the other player plays. When it is your time to play, you won't have the occasion to choose a new location as the pile of accumulated wrong commands needs to be executed first.
At the end of the game, the score is not being displayed and there is no mention that the game has ended.
This will be cool to have a pretty 9x9 map
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