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ray-tracing's Introduction

A simple Scala project to produce ray-traced images.

To Run

The project reads in scene information from a file (unfortunately there is no GUI). This can be written as a simple text fle. It must begin with the following information:

lightSource
  location: // (x, y, z) coordinates of the light source
  radius: // decimal number
  ambience: // decimal in range [0, 1] the closer to 0, the darker the shadows
renderSettings
  maxReflections: // non-negative integer
  maxShadowRaysPerPoint: // positive integer
  antiAliasing: // true/false
  defaultColour: // colour in hexadecimal format - eg. ffffff

For example:

lightSource
  location: (-200, -200, 200)
  radius: 10.25
  ambience: 0.2
renderSettings
  maxReflections: 2
  maxShadowRaysPerPoint: 2
  antiAliasing: true
  defaultColour: ffffff

Note the fields for lightSource and renderSettings must be indented.

The objects in the scene can follow the lightSource and renderSettings

In the base directory of the project, start sbt

>sbt

ray-tracing's People

Contributors

philipkeen avatar

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