Comments (15)
hey can you decrypt this game for me?
https://www.dropbox.com/s/itpz8bkupvzhlfz/STV_MonsterCards-DEMO.rar?dl=0&file_subpath=%2FSTV_MonsterCards-DEMO%2FMonsterCards+DEMO
from rpg-maker-mv-decrypter.
Please try the "No-Key" solution in my Website, if you are only interested in the images:
https://petschko.org/tools/mv_decrypter/#restore-images
If you can't visit my Website due to GEO-Restriction, you can also Download this Project and use it offline on your PC, it also has the No-Key solution (Images only)
from rpg-maker-mv-decrypter.
it seems that the Decrypt-Code isn't in rpg_core.js either
from rpg-maker-mv-decrypter.
It can vary from game to game... Please provide more information about the game such as name etc and send these both files, so we can ensure its not just a bug in my System.
Please Provide:
- Game Title
- Both files
from rpg-maker-mv-decrypter.
I read your scripts,and it's not a bug in your System.
I just download a game that used different way to encrypt.
I will try different methods later.
Thanks for your reply,I am sorry to bother you
Now I know that the maker has hidden the key in a puzzle :)427 lines of codes
from rpg-maker-mv-decrypter.
If you want, you can give me the game and I debug this game for you, should be 2min then you get the key^^
I wonder why they put in so much effort to protect the files, since it's JavaScript its ultra easy to get the key anyway ^^
from rpg-maker-mv-decrypter.
I aslo wonder why this maker protect the files which he/she found on the Internet and consider
them as his/her own works.
To my surprise,it seems that each file has different key.
Look this
Decrypter.decryptImg = function(url, bitmap) {
url = this.extToEncryptExt(url);
//Now,url=img/xxx/xxxx.rpgmvp
var requestFile = new XMLHttpRequest();
requestFile.open("GET", url);
requestFile.responseType = "arraybuffer";
requestFile.send();
requestFile.onload = function () {
if(this.status < Decrypter._xhrOk) {
var arrayBuffer = Decrypter.decryptArrayBuffer(requestFile.response);
//For each file,the ArrayBuffer is different.
bitmap._image.src = Decrypter.createBlobUrl(arrayBuffer);
bitmap._image.onload = Bitmap.prototype._onLoad.bind(bitmap);
bitmap._image.onerror = Bitmap.prototype._onError.bind(bitmap);
}
};
};
Maybe I should learn JavaScript later
from rpg-maker-mv-decrypter.
Thats the normal decryption method (from RPG-Maker)
If you like me to check let me know the Name of the Game~ If you want to have it private you can also write me a E-Mail to [email protected] ^^
//For each file,the ArrayBuffer is different.
Yes the Array-Buffer is the file content, its natural that it is different for each file =)
from rpg-maker-mv-decrypter.
Decrypter.decryptArrayBuffer = function(arrayBuffer) {
if (!arrayBuffer) return null;
var header = new Uint8Array(arrayBuffer, 0, this._headerlength);
var i;
var ref = this.SIGNATURE + this.VER + this.REMAIN;
var refBytes = new Uint8Array(16);
for (i = 0; i < this._headerlength; i++) {
refBytes[i] = parseInt("0x" + ref.substr(i * 2, 2), 16);
}
for (i = 0; i < this._headerlength; i++) {
if (header[i] !== refBytes[i]) {
throw new Error("Header is wrong");
}
}
arrayBuffer = this.cutArrayHeader(arrayBuffer, Decrypter._headerlength);
var view = new DataView(arrayBuffer);
if (arrayBuffer) {
this.f_DRILLup(view,arrayBuffer);
this.f_dRillUp(view,arrayBuffer);
this.f_dRilLup(view,arrayBuffer);
this.f_dRiLluP(view,arrayBuffer);
this.f_DriLLuP(view,arrayBuffer);
this.f_drIlLUp(view,arrayBuffer);
this.f_DRiLlUp(view,arrayBuffer);
this.f_DrILlup(view,arrayBuffer);
this.f_dRIllup(view,arrayBuffer);
this.f_DrilLup(view,arrayBuffer);
this.f_drilLup(view,arrayBuffer);
this.f_DrIllUp(view,arrayBuffer);
this.f_dRILLUp(view,arrayBuffer);
this.f_drillup(view,arrayBuffer);
this.f_dRiLLuP(view,arrayBuffer);
this.f_dRIlLup(view,arrayBuffer);
this.f_DrILluP(view,arrayBuffer);
this.f_DRiLLUp(view,arrayBuffer);
this.f_driLLUp(view,arrayBuffer);
this.f_DRilLup(view,arrayBuffer);
this.f_DrillUp(view,arrayBuffer);
this.f_drIlluP(view,arrayBuffer);
this.f_dRIlLUp(view,arrayBuffer);
this.f_DRiLLuP(view,arrayBuffer);
this.f_dRiLLUp(view,arrayBuffer);
this.f_drILLuP(view,arrayBuffer);
this.f_DRIlluP(view,arrayBuffer);
this.f_DRILlup(view,arrayBuffer);
this.f_dRiLLup(view,arrayBuffer);
this.f_driLlup(view,arrayBuffer);
this.f_drILLup(view,arrayBuffer);
this.f_DRiLluP(view,arrayBuffer);
this.f_driLLup(view,arrayBuffer);
this.f_drIllUp(view,arrayBuffer);
this.f_DRilluP(view,arrayBuffer);
this.f_DrILlUp(view,arrayBuffer);
this.f_DRIlLUp(view,arrayBuffer);
this.f_drillUp(view,arrayBuffer);
this.f_DrIllup(view,arrayBuffer);
this.f_DrILLUp(view,arrayBuffer);
this.f_DRIllup(view,arrayBuffer);
this.f_drIlLup(view,arrayBuffer);
this.f_dRILlup(view,arrayBuffer);
this.f_DrIlLuP(view,arrayBuffer);
this.f_drilLuP(view,arrayBuffer);
this.f_drIllup(view,arrayBuffer);
this.f_DrIlLUp(view,arrayBuffer);
this.f_DRiLlup(view,arrayBuffer);
this.f_DRilLUp(view,arrayBuffer);
this.f_dRIllUp(view,arrayBuffer);
this.f_dRiLlUp(view,arrayBuffer);
this.f_DrILLup(view,arrayBuffer);
this.f_DrilluP(view,arrayBuffer);
this.f_dRIlluP(view,arrayBuffer);
this.f_dRIlLuP(view,arrayBuffer);
this.f_drILluP(view,arrayBuffer);
this.f_DRiLLup(view,arrayBuffer);
this.f_DRILluP(view,arrayBuffer);
this.f_DrillUP(view,arrayBuffer);
this.f_DrILLuP(view,arrayBuffer);
this.f_DRILLUp(view,arrayBuffer);
this.f_Drillup(view,arrayBuffer);
this.f_drilluP(view,arrayBuffer);
this.f_dRillup(view,arrayBuffer);
this.f_DriLluP(view,arrayBuffer);
this.f_DriLLUp(view,arrayBuffer);
this.f_drIlLuP(view,arrayBuffer);
this.f_driLlUp(view,arrayBuffer);
this.f_DRillUP(view,arrayBuffer);
this.f_DrilLuP(view,arrayBuffer);
this.f_dRILlUp(view,arrayBuffer);
this.f_DRilLuP(view,arrayBuffer);
this.f_dRiLlup(view,arrayBuffer);
this.f_dRilLUp(view,arrayBuffer);
this.f_DrIlluP(view,arrayBuffer);
this.f_DRillup(view,arrayBuffer);
this.f_DRillUp(view,arrayBuffer);
this.f_DRIllUp(view,arrayBuffer);
this.f_dRILLuP(view,arrayBuffer);
this.f_drILLUp(view,arrayBuffer);
this.f_dRILluP(view,arrayBuffer);
this.f_driLLuP(view,arrayBuffer);
this.f_dRILLup(view,arrayBuffer);
this.f_DRIlLuP(view,arrayBuffer);
this.f_dRillUP(view,arrayBuffer);
this.f_DRILlUp(view,arrayBuffer);
this.f_DRILLuP(view,arrayBuffer);
this.f_DriLlup(view,arrayBuffer);
this.f_DriLLup(view,arrayBuffer);
this.f_DrilLUp(view,arrayBuffer);
this.f_dRilLuP(view,arrayBuffer);
this.f_dRilluP(view,arrayBuffer);
this.f_DrIlLup(view,arrayBuffer);
this.f_drillUP(view,arrayBuffer);
this.f_drILlUp(view,arrayBuffer);
this.f_drilLUp(view,arrayBuffer);
this.f_DRIlLup(view,arrayBuffer);
this.f_drILlup(view,arrayBuffer);
this.f_driLluP(view,arrayBuffer);
this.f_DriLlUp(view,arrayBuffer);
}
return arrayBuffer;
};
just like a puzzle
from rpg-maker-mv-decrypter.
For some difficult encrypt files,we could copy the function from rpg_core.js(game) to Decrypter.js.
But it takes too long to decrypt files in each folders
from rpg-maker-mv-decrypter.
I cant help here since i dont have the game^^
from rpg-maker-mv-decrypter.
I cant help here since i dont have the game^^
I solve the problem by myself , just copy the funtion from the game
but can we decrypt all files in different folders ? so that it would be more convenient
from rpg-maker-mv-decrypter.
You cant do this, a Website/HTML-Document doesn't have access to your File-System. You can only select multiple Files inside a Folder but can't process a File-Tree.
from rpg-maker-mv-decrypter.
what a pity.
all in all ,thanks a lot.
from rpg-maker-mv-decrypter.
hey can you decrypt this game for me?
https://www.dropbox.com/s/itpz8bkupvzhlfz/STV_MonsterCards-DEMO.rar?dl=0&file_subpath=%2FSTV_MonsterCards-DEMO%2FMonsterCards+DEMO
I can't visit the website because it's limited in my country,sorry
maybe you should open a new issues or just send it to Petschko
from rpg-maker-mv-decrypter.
Related Issues (20)
- Opening an image in browser HOT 3
- not a issue with the program it self, just can't find decrypter code. HOT 1
- Game has changed their .json to custom file extension instead? Can I still find encryption key? HOT 6
- Suggestion for recovering the encryption code HOT 2
- Add Base64 decoding when selecting a JSON File
- .RPGMVO Won't show up HOT 3
- Yorna_1_3_5 game resource files can't be used. HOT 1
- Is Encryption Option disabled? HOT 4
- I hope you will add the ability to open and save files in google drive HOT 1
- Custom Format HOT 1
- how to decrypt multi files in batch, if any command line possible HOT 2
- Translations System
- unable to decrypt files when there are none in the directory HOT 4
- Suggestion: webp support HOT 2
- Still can't find decrypter code after following the instruction HOT 4
- Can't find Decryption code. HOT 2
- not working for unknown reason :( HOT 2
- Help me uncrypt this one? HOT 1
- Is this project dead? HOT 1
- Issues with viewing decrypted image files HOT 10
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from rpg-maker-mv-decrypter.