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petereichinger avatar petereichinger commented on July 24, 2024

@mysteryDate could you show me examples for the other highlighting and how you want it done?

from unity3d-shader.

mysteryDate avatar mysteryDate commented on July 24, 2024

C-like languages usually have special highlighting for strings:

capture

...and for inline functions, as well as function calls:

capture2

The above are just a unity shader with C++ syntax selected.

Here's an example of what CG highlighting does, as it knows all possible variable types (of which there are not that many, obviously there's half, fixed, half4, etc.):

variables

..and finally highlighting for CG built in functions:

specialwords

I should definitely pull the source and put some work into this myself. I'm just at work at the moment.

from unity3d-shader.

petereichinger avatar petereichinger commented on July 24, 2024

String highlighting is already working with the newest version.

Looking at the other stuff atm.

from unity3d-shader.

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