Comments (4)
I'll look into this tonight.
Thanks. Finally someone who finds this repo useful 😆
from unity3d-shader.
Yeah! Super useful. I love ShaderLab, and I love Sublime Text. There are dozens of us! Dozens!
https://www.youtube.com/watch?v=lKie-vgUGdI
But honestly, MonoDevelop eats the bag... and don't even get me started on Visual Studio.
from unity3d-shader.
I hope this works. Is there anything else you want added?
from unity3d-shader.
Works great! Thanks.
As for additions, there could be quite a few:
- Highlighting for a bunch of keywords: like #if, #define, uniform, POSITION, etc. Would there be a way to just import CG syntax highlighting between CGPROGRAM and ENDCG tags?
- Outside of CG, there are some built in Unity variables like UNITY_MATRIX_MVP that would be nice to highlight.
- Obviously auto-completion would be amazing, especially suggestions for vertex input and output structs. Like if you named the input to your fragment stage "i", then typing "i." would bring up a menu of variables in the struct, like i.vertex, i.uv, etc.
If I had the time, I would try to handle these myself. Maybe some day? This is definitely not what I'm paid to do...
from unity3d-shader.
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from unity3d-shader.