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View Code? Open in Web Editor NEWA plugin that allow import of Quake 1 data into UE4
License: GNU General Public License v3.0
A plugin that allow import of Quake 1 data into UE4
License: GNU General Public License v3.0
Could you please provide instructions? This looks super cool, but I can't figure out how to add it to Unreal to import Quake maps.
Nowadays a lot of Quake 1 maps use v220 Valve's BSP format (mostly texture coordinates projections from v220 afaik). Could you please add support for those ?
Is it possible to ignore sky surfaces on import? (have those tris ether removed, or imported as separate mesh so I could manually delete it in UE4)
Could you please update this plugin to support UE5.3+ ?
Hexen 2 BSP is pretty much the same as Quake 1, with slight differences.
Afaik dmodel_t is the one that contains the headnode index for each of the various models hulls
Its textures have an implicit palette exactly like q1 does. h2bsp's lava is opaque to vis while its water isn't, so I guess that's another difference. Another important one is that its bsps have 8 slots for hulls (6 used, iirc), while q1 has 4 (3 used).
I was told that FTEQW engine checks for whether the first entry of the submodels lump has numfaces==0... because if its 0 then its actually a hexen2 bsp will its unused hull[6].
Hi, is it possible to change the scale of the map during import? If so, how? Where would I have to change the code? The imported maps need to be 3x bigger than they are to be accurate to the player size in Quake, but if I just resize the map mesh, the lights stay where they are. Tips?
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