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C++ Multiplayer Third-person Shooter in Unreal Engine 4 [Project 2]

Finished project for "Co-op Game", part of the Udemy Course: Unreal Engine 4 Mastery: Create Multiplayer Games with C++

Current Engine Version: 4.26

Important: Check the "Branches" dropdown on GitHub for all supported Unreal Engine Versions!

GitHub Branch Selection Info

Course Header Image

Features

- Third-Person Character
- Shooter Weapon Code for hitscan and projectile weapons
- Custom AI 'tracker ball' like Gears of War that tracks and explodes near players.
- Power-up system including 'Health Regeneration' and 'Super Speed'
- Enemy AI Spawning using 'Environment Query System'
- Horde-mode wave spawning of enemy AI
- Advanced AI Bot using hitscan weapon, behavior trees, EQS and custom nodes (Tasks, Decorators, Services)
- Custom ActorCompont for Health in any Actor like AI, Player, Explosive Barrel etc.
- UMG UI

Looking for a step by step guide? I released my Unreal Engine 4 Mastery: Create Multiplayer Games with C++! Which includes two games teaching you C++, Networking for multiplayer and multiple AI including advanced behavior trees for ranged shooter AI.

Get the Udemy Course now and learn C++ for Unreal Engine 4: DISCOUNT LINK

Content in this project may only be used in Unreal Engine projects as per the Unreal Engine EULA.

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Contributors

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