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QFramework 简介

QFramework 是一套 渐进式快速 开发框架。目标是作为无框架经验的公司、独立开发者、以及 Unity3D 初学者们的 第一套框架。框架内部积累了多个项目的在各个技术方向的解决方案。学习成本低,接入成本低,重构成本低,二次开发成本低,文档内容丰富(提供使用方式以及原理、开发文档)。

运行环境

  • Unity 5.5.1p4+

文档

特性

  • UI
  • Action
  • ResKit
  • Core

快速开始

Unity API GameObject 扩展:

gameObject
	// 1. gameObject.SetActive(true)
	.Show()
	// 2. gameObject.SetActive(false)
	.Hide()
	// 3. gameObject.name = "Yeah" (这是UnityEngine.Object的API)
	.Name("Yeah")
	// 4. gameObject.layer = 10
	.Layer(0)
	// 5. gameObject.layer = LayerMask.NameToLayer("Default);
	.Layer("Default")
	// 6. Destroy(gameObject) (这是UnityEngine.Object的API)
	.DestroySelf();

Unity API MonoBehaviour 扩展:

this
	// 1. this.gameObject.Show()
	.Show()
	// 2. this.gameObject.Hide()
	.Hide()
	// 3. this.gameObject.Name("Yeah")
	.Name("Yeah")
	// 4. gameObject.layer = 10
	.Layer(0)
	// 5. gameObject.layer = LayerMask.NameToLayer("Default);
	.Layer("Default")
	// 6. Destroy(this.gameObject)
	.DestroyGameObj();

如在使用中遇到问题请提交 这里,我们团队会在一天内快速回复并着手解决。

本文档部分文字参考自:http://catlib.io

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参考:

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教程

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qframework's People

Contributors

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