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Team Rolo's Ludum Dare 72 entry.
I would recommend that the reset button on the victory page reset the game, not just the victory page. While an immensely valuable feature, I still think the UI space would be better spent resetting the game :)
Would like a reset button on the victory screen so the game can be replayed without javascript hacks or completely refreshing the browser. Good player experience!
Right now switching player characters is jarring. Would like to have the viewport scroll from one character to another instead of snapping. Should probably think about not letting the player transition back to the original player character until the transition is over... maybe. Could be cool either way actually, try the easiest one first :D
Right now the mute button butts right up against the edge of the view port and feels as if it's not integrated well. Obviously a polish suggestion.
Would be cool if we had an animation for the map transfer. I keep getting confused because I'm locked down and I don't know that anything is happening.
I don't see this as critical for submission, just nice to have.
Blocks can be stacked and pushed all at once. I have a video if need to see it. To test:
The gem is a little too low and it's shadow is on the edge of the map and looks kinda weird.
both map 3 and map 4 have places the player can get stuck and a level reset button would be nice
Because the light guy is so close to the first activate-able block in map 3, it starts off as active for the dark guy. I imagine we could fix this by:
I'll assign to Brian first because it seems reasonable to add another block.
This didn't happen before I synced this morning, but it's happening consistently now. Programming check-ins during that time:
Art check-ins during that time:
To test:
Would be cool to have geometric shapes in the victory screens particle FX. Now that we have Zoe's art in the game that could tie everything together nicely. You might also consider shades of red and blue instead of orange. That would match the portal gems better.
Music mute does not persist through map transition. To test:
First section of map 4 can be completed with no mechanic engagement. This is true for both light and dark via the same method, but I only recorded dark guy. Video sent via email.
Something like "LD30 2014" would be fine.
Would like a fade out/fade in transition on map transfers. This will make the transition smoother and less jarring visually as well as give us some time to play audio.
Title screen plz.
I designed a puzzle in map 4 that requires pushblocks path over holes that have been filled in but the hole will continue to eat all the blocks and cannot push over the top of them.
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