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Comments (14)

perbone avatar perbone commented on August 21, 2024 3

I added missing new methods and it compiled without issues using Windows 11 and VS2022. Please try again.

-- Perbone

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perbone avatar perbone commented on August 21, 2024 2

Hi all!

I now have a Windows machine and may work on this soon.

-- Perbone

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perbone avatar perbone commented on August 21, 2024 2

Hi!
Yeah some things are broken on windows I just started working on this platform. I'm looking into the issues, I hope I can have a version working soon.
--Perbone

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perbone avatar perbone commented on August 21, 2024 1

I believe it's because you are behind the master version. Probably the API changes that I fixed come in on the latest commits that only master has for the time been.
Try compiling it against master, that was the branch I used.
-- Perbone

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xky5000 avatar xky5000 commented on August 21, 2024 1

@perbone
It would be great if there were a ready-compiled version, which, like me, is too difficult for people who can't compile; Hope there is a compiled version of windows, thanks for sharing.

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FatigueDev avatar FatigueDev commented on August 21, 2024

I ran in both mingw and Visual Studio's build tools and it might not be worth mentioning, but I receive the exact same as in this issue and the following linked issue. Might help narrow it down, at least.
#62

-- Edit --

Build succeeds on https://github.com/godotengine/godot/releases/tag/4.0.4-stable
As much as I'd like to have the latest, this'll have to do for now.

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Poikilos avatar Poikilos commented on August 21, 2024

@perbone Hello, you can now test it without a Windows computer! See https://www.reddit.com/r/godot/comments/10q1gim/just_released_a_github_action_to_setup_godot_net/

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LorenzoJohnson avatar LorenzoJohnson commented on August 21, 2024

I ran in both mingw and Visual Studio's build tools and it might not be worth mentioning, but I receive the exact same as in this issue and the following linked issue. Might help narrow it down, at least. #62

-- Edit --

Build succeeds on https://github.com/godotengine/godot/releases/tag/4.0.4-stable As much as I'd like to have the latest, this'll have to do for now.

Using VS or MingW? I tried on my own side on a build of 4.0.4 but that still threw errors on MingW.

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FatigueDev avatar FatigueDev commented on August 21, 2024

I ran in both mingw and Visual Studio's build tools and it might not be worth mentioning, but I receive the exact same as in this issue and the following linked issue. Might help narrow it down, at least. #62
-- Edit --
Build succeeds on https://github.com/godotengine/godot/releases/tag/4.0.4-stable As much as I'd like to have the latest, this'll have to do for now.

Using VS or MingW? I tried on my own side on a build of 4.0.4 but that still threw errors on MingW.

Got it working with the VS build tools. It's really an act of God I got it working at all. I wish I could help more but I just gave up after I couldn't debug with breakpoints and used C# instead. :(

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GokuHiki avatar GokuHiki commented on August 21, 2024

Well... luascript not work with new version 4.1 of Godot. It only works with v4.0.4.
Here is the exe by Microsoft VS if anyone need:
https://www.mediafire.com/file/986t8d1mqzrzr83/godot-4.0.4%252Bluascript.zip/file

It would be nice if dev fix for new version of Godot!
Thank you and regards.

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GokuHiki avatar GokuHiki commented on August 21, 2024

I build godot 4.1.2 with MSVS 2019 error failed:
command: scons platform=windows module_luascript_enabled=yes
Error:

lua_script.cpp
[ 30%] D:\Downloads\_Dev\godot-4.1.2\modules\luascript\lua_script.h(57): error C3668: 'LuaScript::get_class_icon_path': method with override specifier 'override' did not override any base class methodsD:\Downloads\_Dev\godot-4.1.2\modules\luascript\lua_script.h(57): error C3668: 'LuaScript::get_class_icon_path': method with override specifier 'override' did not override any base class methodsD:\Downloads\_Dev\godot-4.1.2\modules\luascript\lua_script.h(57): error C3668: 'LuaScript::get_class_icon_path': method with override specifier 'override' did not override any base class methodsD:\Downloads\_Dev\godot-4.1.2\modules\luascript\lua_script.h(57): error C3668: 'LuaScript::get_class_icon_path': method with override specifier 'override' did not override any base class methodsD:\Downloads\_Dev\godot-4.1.2\modules\luascript\lua_script.h(57): error C3668: 'LuaScript::get_class_icon_path': method with override specifier 'override' did not override any base class methods




D:\Downloads\_Dev\godot-4.1.2\modules\luascript\lua_script.h(66): error C3668: 'LuaScript::is_abstract': method with override specifier 'override' did not override any base class methodsD:\Downloads\_Dev\godot-4.1.2\modules\luascript\lua_script.h(66): error C3668: 'LuaScript::is_abstract': method with override specifier 'override' did not override any base class methodsD:\Downloads\_Dev\godot-4.1.2\modules\luascript\lua_script.h(66): error C3668: 'LuaScript::is_abstract': method with override specifier 'override' did not override any base class methodsD:\Downloads\_Dev\godot-4.1.2\modules\luascript\lua_script.h(66): error C3668: 'LuaScript::is_abstract': method with override specifier 'override' did not override any base class methods
D:\Downloads\_Dev\godot-4.1.2\modules\luascript\lua_script.h(66): error C3668: 'LuaScript::is_abstract': method with override specifier 'override' did not override any base class methods



D:\Downloads\_Dev\godot-4.1.2\modules\luascript\lua_script_instance.h(34): error C3668: 'LuaScriptInstance::validate_property': method with override specifier 'override' did not override any base class methods
D:\Downloads\_Dev\godot-4.1.2\modules\luascript\lua_script_instance.h(47): error C3668: 'LuaScriptInstance::notification': method with override specifier 'override' did not override any base class methods
D:\Downloads\_Dev\godot-4.1.2\modules\luascript\lua_script_instance.h(34): error C3668: 'LuaScriptInstance::validate_property': method with override specifier 'override' did not override any base class methods
D:\Downloads\_Dev\godot-4.1.2\modules\luascript\lua_script_instance.h(47): error C3668: 'LuaScriptInstance::notification': method with override specifier 'override' did not override any base class methods
[ 31%] D:\Downloads\_Dev\godot-4.1.2\modules\luascript\lua_script_language.h(53): error C3668: 'LuaScriptLanguage::get_doc_comment_delimiters': method with override specifier 'override' did not override any base class methods
D:\Downloads\_Dev\godot-4.1.2\modules\luascript\lua_script_language.h(53): error C3668: 'LuaScriptLanguage::get_doc_comment_delimiters': method with override specifier 'override' did not override any base class methods
D:\Downloads\_Dev\godot-4.1.2\modules\luascript\lua_script_language.h(53): error C3668: 'LuaScriptLanguage::get_doc_comment_delimiters': method with override specifier 'override' did not override any base class methods
D:\Downloads\_Dev\godot-4.1.2\modules\luascript\lua_script_language.h(53): error C3668: 'LuaScriptLanguage::get_doc_comment_delimiters': method with override specifier 'override' did not override any base class methods
[ 31%] D:\Downloads\_Dev\godot-4.1.2\modules\luascript\lua_script.h(57): error C3668: 'LuaScript::get_class_icon_path': method with override specifier 'override' did not override any base class methods
D:\Downloads\_Dev\godot-4.1.2\modules\luascript\lua_script.h(66): error C3668: 'LuaScript::is_abstract': method with override specifier 'override' did not override any base class methods
[ 31%] D:\Downloads\_Dev\godot-4.1.2\modules\luascript\lua_script_language.h(53): error C3668: 'LuaScriptLanguage::get_doc_comment_delimiters': method with override specifier 'override' did not override any base class methods
[ 31%] modules\luascript\lua_script.cpp(85): error C2259: 'LuaScriptInstance': cannot instantiate abstract class
D:\Downloads\_Dev\godot-4.1.2\modules\luascript\lua_script_instance.h(24): note: see declaration of 'LuaScriptInstance'
modules\luascript\lua_script.cpp(85): note: due to following members:
modules\luascript\lua_script.cpp(85): note: 'void ScriptInstance::notification(int)': is abstract
.\core/object/script_language.h(206): note: see declaration of 'ScriptInstance::notification'
modules\luascript\lua_script.cpp(85): error C2259: 'LuaScriptInstance': cannot instantiate abstract class
D:\Downloads\_Dev\godot-4.1.2\modules\luascript\lua_script_instance.h(24): note: see declaration of 'LuaScriptInstance'
modules\luascript\lua_script.cpp(85): note: due to following members:
modules\luascript\lua_script.cpp(85): note: 'void ScriptInstance::notification(int)': is abstract
.\core/object/script_language.h(206): note: see declaration of 'ScriptInstance::notification'
[ 33%] scons: *** [modules\luascript\lua_script.windows.editor.x86_64.obj] Error 2
Compiling modules\navigation\navigation_mesh_generator.cpp ...
scons: *** [modules\luascript\lua_script_resource_formate_saver.windows.editor.x86_64.obj] Error 2
scons: *** [modules\luascript\lua_script_resource_formate_loader.windows.editor.x86_64.obj] Error 2
scons: *** [modules\luascript\lua_script_language.windows.editor.x86_64.obj] Error 2
scons: *** [modules\luascript\lua_script_instance.windows.editor.x86_64.obj] Error 2
scons: *** [modules\luascript\register_types.windows.editor.x86_64.obj] Error 2
navigation_mesh_generator.cpp
scons: building terminated because of errors.

What have I done wrong here? Can you take a look?

Thank you and regards!

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GokuHiki avatar GokuHiki commented on August 21, 2024

Build is ok without error!
But the lua code not run at all. I attach lua code to node but the script not run.
When I open godot with console I see that console alway print this to output nonstop:

9164 2023-10-16 11:08:10.117 0  0 L
9164 2023-10-16 11:08:10.251 0  0 r
9164 2023-10-16 11:08:10.254 0  0 L
9164 2023-10-16 11:08:10.823 0  0 L
9164 2023-10-16 11:08:10.826 0  0 L
9164 2023-10-16 11:08:11.079 0  0 L
9164 2023-10-16 11:08:11.083 0  0 L
9164 2023-10-16 11:08:11.348 0  0 L
9164 2023-10-16 11:08:11.351 0  0 L
9164 2023-10-16 11:08:12.099 0  0 L
9164 2023-10-16 11:08:12.103 0  0 L
9164 2023-10-16 11:08:12.128 0  0 L
...

I have no idea but maybe something wrong on my environment. I will try to test it on a virtual machine!

Thank and regards!

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perbone avatar perbone commented on August 21, 2024

Right... Well, at the moment there is little too see, as a full blow integration with Godot, the editor etc has a lot of boilerplate code that is not shown to the end user (the game developer). So at some point I will set up a build workflow to generate ready-to-use binaries. For now, unfortunately, it's up to you too compile the module.
-- perbone

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xky5000 avatar xky5000 commented on August 21, 2024

I added missing new methods and it compiled without issues using Windows 11 and VS2022. Please try again.

-- Perbone
-- Hello, Perbone
System:win10 + scons 4.6
I build godot 4.2.1 with scons 4.6 + mingw-w64-v11.0.0 error failed:
command: scons -j10 platform=windows module_luascript_enabled=yes

What's the solution? Thank you.

The tips are as follows:
[Initial build] Compiling modules\luascript\lib\antlr4\FailedPredicateException.cpp ...

modules\luascript\lib\antlr4\CommonTokenFactory.cpp:14:50: warning: 'antlr4::CommonTokenFactory::DEFAULT' redeclared without dllimport attribute: previous dllimport ignored [-Wattributes]
14 | const std::unique_ptr<TokenFactory> CommonTokenFactory::DEFAULT(new CommonTokenFactory);
| ^~~~~~~~~~~~~~~~~~
modules\luascript\lib\antlr4\CommonTokenFactory.cpp:16:1: warning: 'antlr4::CommonTokenFactory::CommonTokenFactory(bool)' redeclared without dllimport attribute: previous dllimport ignored [-Wattributes]
16 | CommonTokenFactory::CommonTokenFactory(bool copyText_) : copyText(copyText_) {
| ^~~~~~~~~~~~~~~~~~
modules\luascript\lib\antlr4\CommonTokenFactory.cpp:19:1: warning: 'antlr4::CommonTokenFactory::CommonTokenFactory()' redeclared without dllimport attribute after being referenced with dll linkage
19 | CommonTokenFactory::CommonTokenFactory() : CommonTokenFactory(false) {
| ^~~~~~~~~~~~~~~~~~
modules\luascript\lib\antlr4\CommonTokenFactory.cpp:22:30: warning: 'virtual std::unique_ptr<antlr4::CommonToken, std::default_deleteantlr4::CommonToken > antlr4::CommonTokenFactory::create(std::pair<antlr4::TokenSource*, antlr4::CharStream*>, size_t, const std::string&, size_t, size_t, size_t, size_t, size_t)' redeclared without dllimport attribute: previous dllimport ignored [-Wattributes]
22 | std::unique_ptr CommonTokenFactory::create(std::pair<TokenSource*, CharStream*> source, size_t type,
| ^~~~~~~~~~~~~~~~~~
modules\luascript\lib\antlr4\CommonTokenFactory.cpp:37:30: warning: 'virtual std::unique_ptr<antlr4::CommonToken, std::default_deleteantlr4::CommonToken > antlr4::CommonTokenFactory::create(size_t, const std::string&)' redeclared without dllimport attribute: previous dllimport ignored [-Wattributes]
37 | std::unique_ptr CommonTokenFactory::create(size_t type, const std::string &text) {
| ^~~~~~~~~~~~~~~~~~
In destructor 'std::unique_ptr<_Tp, _Dp>::~unique_ptr() [with _Tp = antlr4::TokenFactoryantlr4::CommonToken; _Dp = std::default_delete<antlr4::TokenFactoryantlr4::CommonToken >]',
inlined from 'void __tcf_0()' at modules\luascript\lib\antlr4\CommonTokenFactory.cpp:14:50:
modules\luascript\lib\antlr4\CommonTokenFactory.cpp:14:50: error: definition of static data member 'antlr4::CommonTokenFactory::DEFAULT' of dllimport'd class
14 | const std::unique_ptr<TokenFactory> CommonTokenFactory::DEFAULT(new CommonTokenFactory);
| ^~~~~~~~~~~~~~~~~~

=====
scons: *** [modules\luascript\lib\antlr4\CommonTokenFactory.windows.editor.x86_64.o] Error 1

modules\luascript\lib\antlr4\CommonToken.cpp:23:44: warning: 'antlr4::CommonToken::EMPTY_SOURCE' redeclared without dllimport attribute: previous dllimport ignored [-Wattributes]
23 | const std::pair<TokenSource*, CharStream*> CommonToken::EMPTY_SOURCE;
| ^~~~~~~~~~~
modules\luascript\lib\antlr4\CommonToken.cpp:25:1: warning: 'antlr4::CommonToken::CommonToken(size_t)' redeclared without dllimport attribute: previous dllimport ignored [-Wattributes]
25 | CommonToken::CommonToken(size_t type) {
| ^~~~~~~~~~~
modules\luascript\lib\antlr4\CommonToken.cpp:30:1: warning: 'antlr4::CommonToken::CommonToken(std::pair<antlr4::TokenSource*, antlr4::CharStream*>, size_t, size_t, size_t, size_t)' redeclared without dllimport attribute: previous dllimport ignored [-Wattributes]
30 | CommonToken::CommonToken(std::pair<TokenSource*, CharStream*> source, size_t type, size_t channel, size_t start, size_t stop) {
| ^~~~~~~~~~~
modules\luascript\lib\antlr4\CommonToken.cpp:43:1: warning: 'antlr4::CommonToken::CommonToken(size_t, const std::string&)' redeclared without dllimport attribute: previous dllimport ignored [-Wattributes]
43 | CommonToken::CommonToken(size_t type, const std::string &text) {
| ^~~~~~~~~~~
modules\luascript\lib\antlr4\CommonToken.cpp:51:1: warning: 'antlr4::CommonToken::CommonToken(antlr4::Token*)' redeclared without dllimport attribute: previous dllimport ignored [-Wattributes]
51 | CommonToken::CommonToken(Token oldToken) {
| ^~~~~~~~~~~
modules\luascript\lib\antlr4\CommonToken.cpp:70:8: warning: 'virtual size_t antlr4::CommonToken::getType() const' redeclared without dllimport attribute: previous dllimport ignored [-Wattributes]
70 | size_t CommonToken::getType() const {
| ^~~~~~~~~~~
modules\luascript\lib\antlr4\CommonToken.cpp:74:6: warning: 'virtual void antlr4::CommonToken::setLine(size_t)' redeclared without dllimport attribute: previous dllimport ignored [-Wattributes]
74 | void CommonToken::setLine(size_t line) {
| ^~~~~~~~~~~
modules\luascript\lib\antlr4\CommonToken.cpp:78:13: warning: 'virtual std::string antlr4::CommonToken::getText() const' redeclared without dllimport attribute: previous dllimport ignored [-Wattributes]
78 | std::string CommonToken::getText() const {
| ^~~~~~~~~~~
modules\luascript\lib\antlr4\CommonToken.cpp:95:6: warning: 'virtual void antlr4::CommonToken::setText(const std::string&)' redeclared without dllimport attribute: previous dllimport ignored [-Wattributes]
95 | void CommonToken::setText(const std::string &text) {
| ^~~~~~~~~~~
modules\luascript\lib\antlr4\CommonToken.cpp:99:8: warning: 'virtual size_t antlr4::CommonToken::getLine() const' redeclared without dllimport attribute: previous dllimport ignored [-Wattributes]
99 | size_t CommonToken::getLine() const {
| ^~~~~~~~~~~
modules\luascript\lib\antlr4\CommonToken.cpp:103:8: warning: 'virtual size_t antlr4::CommonToken::getCharPositionInLine() const' redeclared without dllimport attribute: previous dllimport ignored [-Wattributes]
103 | size_t CommonToken::getCharPositionInLine() const {
| ^~~~~~~~~~~
modules\luascript\lib\antlr4\CommonToken.cpp:107:6: warning: 'virtual void antlr4::CommonToken::setCharPositionInLine(size_t)' redeclared without dllimport attribute: previous dllimport ignored [-Wattributes]
107 | void CommonToken::setCharPositionInLine(size_t charPositionInLine) {
| ^~~~~~~~~~~
modules\luascript\lib\antlr4\CommonToken.cpp:111:8: warning: 'virtual size_t antlr4::CommonToken::getChannel() const' redeclared without dllimport attribute: previous dllimport ignored [-Wattributes]
111 | size_t CommonToken::getChannel() const {
| ^~~~~~~~~~~
modules\luascript\lib\antlr4\CommonToken.cpp:115:6: warning: 'virtual void antlr4::CommonToken::setChannel(size_t)' redeclared without dllimport attribute: previous dllimport ignored [-Wattributes]
115 | void CommonToken::setChannel(size_t channel) {
| ^~~~~~~~~~~
modules\luascript\lib\antlr4\CommonToken.cpp:119:6: warning: 'virtual void antlr4::CommonToken::setType(size_t)' redeclared without dllimport attribute: previous dllimport ignored [-Wattributes]
119 | void CommonToken::setType(size_t type) {
| ^~~~~~~~~~~
modules\luascript\lib\antlr4\CommonToken.cpp:123:8: warning: 'virtual size_t antlr4::CommonToken::getStartIndex() const' redeclared without dllimport attribute: previous dllimport ignored [-Wattributes]
123 | size_t CommonToken::getStartIndex() const {
| ^~~~~~~~~~~
modules\luascript\lib\antlr4\CommonToken.cpp:127:6: warning: 'virtual void antlr4::CommonToken::setStartIndex(size_t)' redeclared without dllimport attribute: previous dllimport ignored [-Wattributes]
127 | void CommonToken::setStartIndex(size_t start) {
| ^~~~~~~~~~~
modules\luascript\lib\antlr4\CommonToken.cpp:131:8: warning: 'virtual size_t antlr4::CommonToken::getStopIndex() const' redeclared without dllimport attribute: previous dllimport ignored [-Wattributes]
131 | size_t CommonToken::getStopIndex() const {
| ^~~~~~~~~~~
modules\luascript\lib\antlr4\CommonToken.cpp:135:6: warning: 'virtual void antlr4::CommonToken::setStopIndex(size_t)' redeclared without dllimport attribute: previous dllimport ignored [-Wattributes]
135 | void CommonToken::setStopIndex(size_t stop) {
| ^~~~~~~~~~~
modules\luascript\lib\antlr4\CommonToken.cpp:139:8: warning: 'virtual size_t antlr4::CommonToken::getTokenIndex() const' redeclared without dllimport attribute: previous dllimport ignored [-Wattributes]
139 | size_t CommonToken::getTokenIndex() const {
| ^~~~~~~~~~~
modules\luascript\lib\antlr4\CommonToken.cpp:143:6: warning: 'virtual void antlr4::CommonToken::setTokenIndex(size_t)' redeclared without dllimport attribute: previous dllimport ignored [-Wattributes]
143 | void CommonToken::setTokenIndex(size_t index) {
| ^~~~~~~~~~~
modules\luascript\lib\antlr4\CommonToken.cpp:147:22: warning: 'virtual antlr4::TokenSource
antlr4::CommonToken::getTokenSource() const' redeclared without dllimport attribute: previous dllimport ignored [-Wattributes]
147 | antlr4::TokenSource CommonToken::getTokenSource() const {
| ^~~~~~~~~~~
modules\luascript\lib\antlr4\CommonToken.cpp:151:21: warning: 'virtual antlr4::CharStream
antlr4::CommonToken::getInputStream() const' redeclared without dllimport attribute after being referenced with dll linkage
151 | antlr4::CharStream CommonToken::getInputStream() const {
| ^~~~~~~~~~~
modules\luascript\lib\antlr4\CommonToken.cpp:155:13: warning: 'virtual std::string antlr4::CommonToken::toString() const' redeclared without dllimport attribute: previous dllimport ignored [-Wattributes]
155 | std::string CommonToken::toString() const {
| ^~~~~~~~~~~
modules\luascript\lib\antlr4\CommonToken.cpp:159:13: warning: 'virtual std::string antlr4::CommonToken::toString(antlr4::Recognizer
) const' redeclared without dllimport attribute after being referenced with dll linkage
159 | std::string CommonToken::toString(Recognizer r) const {
| ^~~~~~~~~~~
modules\luascript\lib\antlr4\CommonToken.cpp:184:6: warning: 'void antlr4::CommonToken::InitializeInstanceFields()' redeclared without dllimport attribute after being referenced with dll linkage
184 | void CommonToken::InitializeInstanceFields() {
| ^~~~~~~~~~~
modules\luascript\lib\antlr4\CommonToken.cpp:23:44: error: definition of static data member 'antlr4::CommonToken::EMPTY_SOURCE' of dllimport'd class
23 | const std::pair<TokenSource
, CharStream*> CommonToken::EMPTY_SOURCE;
| ^~~~~~~~~~~

=====
scons: *** [modules\luascript\lib\antlr4\CommonToken.windows.editor.x86_64.o] Error 1

modules\luascript\lib\antlr4\ConsoleErrorListener.cpp:10:22: warning: 'antlr4::ConsoleErrorListener::INSTANCE' redeclared without dllimport attribute: previous dllimport ignored [-Wattributes]
10 | ConsoleErrorListener ConsoleErrorListener::INSTANCE;
| ^~~~~~~~~~~~~~~~~~~~
modules\luascript\lib\antlr4\ConsoleErrorListener.cpp:12:6: warning: 'virtual void antlr4::ConsoleErrorListener::syntaxError(antlr4::Recognizer*, antlr4::Token*, size_t, size_t, const std::string&, std::__exception_ptr::exception_ptr)' redeclared without dllimport attribute: previous dllimport ignored [-Wattributes]
12 | void ConsoleErrorListener::syntaxError(Recognizer * /recognizer/, Token * /offendingSymbol/,
| ^~~~~~~~~~~~~~~~~~~~
In destructor 'virtual antlr4::BaseErrorListener::~BaseErrorListener()',
inlined from 'virtual antlr4::ConsoleErrorListener::~ConsoleErrorListener()' at modules\luascript\lib\antlr4\ConsoleErrorListener.h:12:26,
inlined from 'void __tcf_0()' at modules\luascript\lib\antlr4\ConsoleErrorListener.cpp:10:22:
modules\luascript\lib\antlr4\ConsoleErrorListener.cpp:10:22: error: definition of static data member 'antlr4::ConsoleErrorListener::INSTANCE' of dllimport'd class
10 | ConsoleErrorListener ConsoleErrorListener::INSTANCE;
| ^~~~~~~~~~~~~~~~~~~~

=====
scons: *** [modules\luascript\lib\antlr4\ConsoleErrorListener.windows.editor.x86_64.o] Error 1
scons: building terminated because of errors.

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