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dragonwarriorrl's Introduction

DragonWarriorRL

Goal

The project uses reinforcement learning, Deep Q learning, and neural networks to play the video game Dragon Warrior for the Nintendo Entertainment System (NES).

Method

The Q learning model (agent) interacts with an environment (Python scripted NES) to determine optimal outcomes based on a custom reward function. I currently employ the following techniques:

  • 2 dimensional convulation neural networks to interpret the NES screen as input parameters into the Q function
  • Simple action space (up, down, left, right, A, B, start)
  • Adam optimization of neural network. Stochastic gradient descent method based on adaptive estimation of first-order and second-order moments.

Challenges

  1. The game has two sub-environments: the map, and combat.
  • Combat has four options: fight, item, magic, run. Item and Magic both have sub-menu options (complicated), while fight automatically attacks the only target available (simple) and run flees (simple).
  • Map navigation brings up a sub-menu of 8 choices whenever the A button is pressed (Search, Talk, Stairs, Item, Magic, etc).

Outcome

This is still a work in progress, but feel free to let me know if you have any thoughts or ideas!

dragonwarriorrl's People

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