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turso3d_rmlui's Introduction

Experimental Turso3D modified code

This is an experimental fork of Turso3D

Major differences from the original project:

  • SDL2 replaced by GLFW;
  • Custom smart pointers replaced by the std ones;
  • Data is stored in xml (handled by pugixml), not in json;
  • Original Turso3D/Urho3D models needs to be converted (Model converter is included), because all indices are read as unsigned;
  • RTTI completely removed;
  • Event system completely removed for now;
  • Object Factory completely removed for now;

Notes

C++ 17 compiler required.

There are other changes such as the scene no longer being a node, but a "container" for the root node and the octree (which also is no longer a node).

Turso3D

Experimental 3D / game engine technology partially based on the Urho3D codebase. Expected to remain in an immature or "toy" state for the time being.

  • OpenGL 3.2 / GLFW
  • Forward+ rendering, currently up to 255 lights in view
  • Threaded work queue to speed up animation and view preparation
  • Caching of static shadow maps
  • Hardware occlusion queries that work on the octree hierarchy
  • SSAO

turso3d_rmlui's People

Contributors

athosarantes avatar

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