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Goo - Persistent Data Structures for the modern neckbeard

Goo provides persistent data structures for C++ 11 and above.

How to use it

TODO

What are persistent data structures

TODO

Why 'Goo'?

Goo means:

  • A short and mostly meaningless name, like Foo and Bar
  • Slimy alien substance in Kerbal Space Program game
  • It sounds like Gu in Portuguese. Gu is my son =)

Current goals

Roadmap for version 0.0.1:

  • LinkedList
  • Vector

Future goals

  • Hashmaps
  • Sets
  • Queues
  • Stacks
  • Deque
  • LazySeq? =)

Contribute

  • Fork it and send a pull request

Nice to read

https://www.cs.cmu.edu/~rwh/theses/okasaki.pdf

http://www.lispcast.com/locks-v-concurrency-primitives

http://bartoszmilewski.com/2013/11/13/functional-data-structures-in-c-lists/

Author

Plínio Balduino - Github: @pbalduino

goo's People

Contributors

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