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View Code? Open in Web Editor NEWRay tracer in one week(end), Rust version
License: MIT License
Ray tracer in one week(end), Rust version
License: MIT License
Current approach with MovingSphere is a no-go, it scales badly, need wrapper for properties (location, rotation, scale, maybe texture?), that receives object and interpolation function.
Try to implement procedural displacement mapping.
With triangle support it would be possible to load scenes from 3D models ๐ต
To simplify optimization -- add benchmarks after refactoring.
Instead of trigonometric operations use something like this: http://www.pbr-book.org/3ed-2018/Texture/Solid_and_Procedural_Texturing.html#fragment-Checkerboard2DTexturePublicMethods-1
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