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oliwersdk avatar oliwersdk commented on July 30, 2024 1

Okay, that's given me some insight on how to go about this the best way possible. I appreciate the assistance, Paul!

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paulbartrum avatar paulbartrum commented on July 30, 2024

I may be misinterpreting what you mean by a "session"; this is not a JavaScript concept as far as I know. Are you referring to the global state? In that case a ScriptEngine is a session, as essentially the whole purpose of the ScriptEngine class is to keep track of the JS global state. What it doesn't do is track what has changed in the global state, so the only way to reset it to a known state is to create a new ScriptEngine instance and then initialize it. (If you are doing this a lot then you may be able to speed it up a bit by using compiled scripts.)

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oliwersdk avatar oliwersdk commented on July 30, 2024

Yeah so basically what I was referring to is more or less standalone 'scope definitions' to avoid re-initializing the ScriptEngine. I may be overthinking this, but would it not be a fair bit more expensive to re-instantiate & initialize the instance rather frequently? In my case I process requirements for a command system using the engine, which means that this operation could be called upon more or less anytime, however many times, depending on the user(s) executing commands.

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paulbartrum avatar paulbartrum commented on July 30, 2024

but would it not be a fair bit more expensive to re-instantiate & initialize the instance rather frequently?

It is expensive, yeah, on my computer it takes about 60ms just to initialize the a new ScriptEngine instance, and that's not including any extra initialization you might need to do. Unfortunately if you require a freshly initialized ScriptEngine there's no mechanism in Jurassic that'll speed this up. That doesn't mean there aren't things you can do, however:

  • Initialize the new ScriptEngine instance(s) on a background thread(s). Individual ScriptEngine instances are not thread-safe, but you can move them from one thread to another (you just can't do concurrent execution on a single instance).
  • Reset existing ScriptEngine instance(s) manually -- this can work if the changes to global state are limited, or if you know that only a subset of global state is important.
  • Prevent modifications to global state by using Object.freeze()/Object.defineProperty() or the C# equivalents. No need to reset the global state if the global state is immutable!
  • Do nothing fancy, just new up a new ScriptEngine instance each time you need one, it's fast enough.
  • Use a faster JS engine.

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