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fishnetworking-lobbysystem's Introduction

Fish Networking Lobby System

This is a system that is made to create lobbies and host separate game scenes for a max amount of players.

Example Project

In this repo there is an example project to show a way to setup this system.

Scenes

Server

This is the scene that starts an instance of the Fish Networking server. It also loads the Networking Essentials scene as a global scene.

Networking Essentials

This is the scene that contains all the networked managers that always be used not caring about the lobby scenes.

Lobby

The lobby scene that will be used. This has a GameObject called LobbyInstance, this GameObject holds all the data of a lobby (only on server) that is required to operate the lobby.

Game

The Game scene that will be used. Just as the Lobby Scene holds this a GameInstance, this is the same as LobbyInstance just having its own state included.

Client

This is the scene that will be used to start the client. When the client has joined they can then request a Lobby of the server and will then join that lobby.

Expanding

You are allowed to expand this project in any way. Have any improvements? Open a pull request!

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