Daniel Molinero Lucas's Projects
26 Day Straight C Bootcamp in 42 Madrid
Videogame coding utilities for C++ based developments
dynakit-bkdr leverages the power of obfuscation, anti-debugging techniques and Roslyn API to create a powerfull dynamic compilation based rootkit. It's fully available for any .NET compatible platform.
Terminal tool targeted for Windows, its purpose is to find the full list of parent processes based on supplied PIDs or process names by stdin.
Key stroke logger for Windows Devices
Complete libft project & Tester for the libft project of 42 school. (Tester from Tripouille https://github.com/Tripouille)
ScapeCore is a young and on development game engine based on MonoGame which aims to provide a free and open source way of creating games.
Batching types used on ScapeCore.
This repository contains the collections used on ScapeCore.
This is the submodule that contains the main types used in the engine from ScapeCore.
2D Physics Engine used on ScapeCore
The scene management system used in ScapeCore.
Serializer used in ScapeCore. It uses protocol buffers with optional gZip compression.
Library that contains the entry point for ScapeCore
Toolbox used on ScapeCore.
Debugging framework from ScapeCore.
Procedural tile generation for 2D games based on Unity Tilemaps.
On development GNU CLI powered by .NET, based on zsh.