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framework's Issues

session.RecvMessage 中,login/game中的任意一个, 就把client连接断开?

framework/proxy/session.go

Lines 115 to 136 in af6c952

func (s *Session) RecvMessage(conn net.Conn) {
defer utils.Trace("Session RecvMessage")()
for {
mcmd, scmd, data, err := network.RecvMessage(conn)
if err != nil {
break
}
if mcmd == define.LoginCommon && scmd == define.LoginFastRegister {
replyFastRegister := &define.ReplyFastRegister{}
json.Unmarshal(data, replyFastRegister)
s.userid = replyFastRegister.UserID
}
if err := network.SendMessage(s.client, mcmd, scmd, data); err != nil {
break
}
}
s.client.Close()
}

为什么这么设计呢?

学习下

for {
mcmd, scmd, data, err := RecvMessage(conn)
if err != nil {
break
}
if err := s.processor.OnMessage(conn, mcmd, scmd, data); err != nil {
me, ok := err.(*define.MyError)
if !ok {
me = &define.MyError{
Errno: define.ErrnoFailure,
Errdesc: err.Error(),
}
}
if err := SendMessage(conn, mcmd, scmd, []byte(me.Error())); err != nil {
break
}
}
}

我看你,network 里面的 server 似乎,只能被动发消息给conn (只有收到消息后,处理消息时,才有机会发送消息给 conn) 似乎没有主动发送消息给conn 的途径

如果服务端,需要广播消息给用户,怎么办?

感觉这个方法应该换下

framework/proxy/session.go

Lines 139 to 167 in af6c952

func (s *Session) KeepAlive() {
defer utils.Trace("Session KeepAlive")()
ticker := time.NewTicker(10 * time.Second)
defer ticker.Stop()
for {
select {
case <-s.close:
return
case <-ticker.C:
switch atomic.LoadInt32(&s.status) {
case define.KeepAliveSafe:
atomic.StoreInt32(&s.status, define.KeepAliveWarn)
case define.KeepAliveWarn:
atomic.StoreInt32(&s.status, define.KeepAliveDead)
network.SendMessage(s.client, define.GLobalCommon, define.GLobalKeepAlive, nil)
case define.KeepAliveDead:
s.client.Close()
}
default:
time.Sleep(time.Second)
}
}
}

这个

atomic.StoreInt32(&s.status, define.KeepAliveWarn)

换成:

atomic.CompareAndSwapInt32(&s.status, define.KeepAliveSafe, define.KeepAliveWarn)

防止客户端收到报文,刚设定为KeepAliveSafe, 然后就被替换成KeepAliveWarn

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