Comments (3)
Hi, can you share some example code?
from gvrscnrenderer.
Thanks for your quick response, Please find the below sample code.
import UIKit
import GVRKit
import GVRSCNRenderer
import SceneKit
import AVKit
import CoreMotion
import GLKit
import SpriteKit
class VRViewController: UIViewController {
@IBOutlet weak var rendererView: UIView!
var player: AVPlayer?
var playerObserver: NSKeyValueObservation?
var scene: SCNScene!
override func viewDidLoad() {
super.viewDidLoad()
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
guard let scene = SCNScene(named: "room-preset.scn") else { return }
self.scene = scene
let renderer = GVRSCNRenderer(scene: scene)
renderer.pause(false)
renderer.rendererDelegate = self
// renderer.vrModeEnabled = true
let view = GVRRendererView(renderer: renderer)
// view?.vrModeEnabled = true
view?.paused = false
view?.translatesAutoresizingMaskIntoConstraints = false
view?.frame = rendererView.bounds
rendererView.addSubview(view!)
NSLayoutConstraint(item: view!, attribute: .leading, relatedBy: .equal, toItem: rendererView, attribute: .leading, multiplier: 1.0, constant: 0).isActive = true
NSLayoutConstraint(item: view!, attribute: .trailing, relatedBy: .equal, toItem: rendererView, attribute: .trailing, multiplier: 1.0, constant: 0).isActive = true
NSLayoutConstraint(item: view!, attribute: .top, relatedBy: .equal, toItem: rendererView, attribute: .top, multiplier: 1.0, constant: 0).isActive = true
NSLayoutConstraint(item: view!, attribute: .bottom, relatedBy: .equal, toItem: rendererView, attribute: .bottom, multiplier: 1.0, constant: 0).isActive = true
}
override var preferredInterfaceOrientationForPresentation: UIInterfaceOrientation {
return .landscapeLeft
}
override var supportedInterfaceOrientations: UIInterfaceOrientationMask {
return .landscapeLeft
}
override var shouldAutorotate: Bool {
return true
}
func startNewPlayer() {
if player != nil {
return
}
let asset = AVURLAsset(url: URL(string: "https://bitdash-a.akamaihd.net/content/sintel/hls/playlist.m3u8")!)
let playerItem = AVPlayerItem(asset: asset, automaticallyLoadedAssetKeys: [#keyPath(AVAsset.tracks), #keyPath(AVAsset.duration)])
player = AVPlayer(playerItem: playerItem)
playerObserver = playerItem.observe(\.status, options: [.new, .old], changeHandler: {[weak self] (playerItem, change) in
guard let strongSelf = self else {return}
if playerItem.status == .readyToPlay {
strongSelf.playerObserver?.invalidate()
strongSelf.playerObserver = nil
let videoSize = playerItem.asset.tracks(withMediaType: .video).first?.naturalSize ?? CGSize(width: 640, height: 480)
var videoNode: SKVideoNode!
let videoScene = SKScene(size:videoSize)
videoNode = SKVideoNode(avPlayer: strongSelf.player!)
videoNode.position = CGPoint(x: videoScene.size.width/2, y: videoScene.size.height/2)
videoNode.size = videoScene.size
videoNode.yScale = -1
videoNode.play()
videoScene.addChild(videoNode)
guard let video = strongSelf.scene.rootNode.childNode(withName: "TVSCREEN", recursively: true) else { return }
video.geometry?.firstMaterial?.diffuse.contents = videoScene
video.geometry?.firstMaterial?.isDoubleSided = false
}
})
}
}
extension VRViewController: SCNSceneRendererDelegate {
func renderer(_ renderer: SCNSceneRenderer, didRenderScene scene: SCNScene, atTime time: TimeInterval) {
startNewPlayer()
}
}
from gvrscnrenderer.
Thanks, I will look into it.
from gvrscnrenderer.
Related Issues (3)
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from gvrscnrenderer.