Comments (4)
from dragonbane.
from dragonbane.
You can target to apply damage, and if you're the GM you can activate the "selection method" in settings. Check the Instructions journal that comes with the system. Moreover, if a player targets when making a weapon (or spell) attack, or when making a damage (or healing) roll, the target is acquired and the GM (or anyone with "owner" permission to the target actor) can apply the damage.
from dragonbane.
The setting didn't exist before the update. I chose to have it disabled by default to make it easier for new players, knowing the risk that it would confuse some existing players. I'm sorry about that.
from dragonbane.
Related Issues (20)
- Deleting a token's actor causes damage application to break HOT 1
- Warning when deleting actors with tokens on scenes.
- Enhancement: Sub Catagorize Rolls HOT 7
- Feature Request: Training
- Bug: Weird calculations in inventory HOT 1
- update and corrections for french translation HOT 1
- Option to disable automatic improvement checkmarks on Dragon and Demon rolls.
- Abilities on hotbar HOT 1
- Color code success/failure
- Automation for adding damage on monster attacks vs prone targets
- Dragonbane Core Rules module - broken link in RollTable, "Random Events - Outskirt" HOT 1
- Active Effects support? HOT 1
- V12 Menu Issues HOT 1
- Set token size automatically based on actor size. HOT 1
- Improved currencies
- Adding a general spell doesn't work when core / foundry language doesn't match
- Refactor Kin/Profession abilities
- Add AE support for armor value
- Add effect script callback for "onDrop" + scripts for permanent injuries
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from dragonbane.