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pafvel avatar pafvel commented on July 29, 2024 1

I would not recommend parsing localized text. Adding the skillId would let you find the skill and check skill type on the item in a language independent way.

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pafvel avatar pafvel commented on July 29, 2024 1

Resolved in 06573f0

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pafvel avatar pafvel commented on July 29, 2024

I have considered adding info in msg.content to identify skill rolls, e.g. add classes "skill-roll" / "attribute-roll" and "data-skill-id" / "data-attribute", etc. Would that do the job?

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jacobwojoski avatar jacobwojoski commented on July 29, 2024

Looks like it could do the job. I guess big thing is seeing the different types of skill rolls. Weapon skills vs secondary skills, vs primary skills. Dont quite know if the msg.content would get that granular or not.

Currently thereโ€™s no way to tell the difference.

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jacobwojoski avatar jacobwojoski commented on July 29, 2024

Doing a Bit more testing I can parse by checking the flavor string for Attack, Topple, Disarm, and Parry to partially solve the issue.
Rolling a weapon skill from the Skills Tab will always just say "... Skill ..." with no way to tell what type of skill was rolled though.

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jacobwojoski avatar jacobwojoski commented on July 29, 2024

True, Forgot entirely about text being localized. That would def could fix the skill issue.

Although it would have issues telling if it was a damage roll or Attack roll at that point though as both of those wouldn't have any skill associated.

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jacobwojoski avatar jacobwojoski commented on July 29, 2024

I have considered adding info in msg.content to identify skill rolls, e.g. add classes "skill-roll" / "attribute-roll" and "data-skill-id" / "data-attribute", etc. Would that do the job?

Actually, then this could def work. I could just pull the skill ID from here and see the type, Otherwise see if its attack vs Attribute. Temp solution of text parsing and will update if this gets implemented.

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