Comments (4)
Hi @15128582506 , sorry for my late reply!
Would you please share the detail info with me? ( e.g. plugin version, how to repro your issue)
Thanks!
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Unreal Engine Version Used:5.21(epic)
kawaii physics Version: 00230523-v1.11.0
You can try this step:
1.create a new project ,add Kawaii Physics to Plugin folder(Reduce interference from others)
2.add Content to the ProJect :Third Person(In order to get a skeletalMesh)
3.create a new Animation Blueprint and choose SK_Mannequin to bind it
4.add Kawaii physics Node
5.create a new Level, add a new Level Sequence, add SKM_Manny in Level
6.set SKM_Manny Details : Animation Mode chose Use Animation Blueprint; Anim Class chose NewAnimBlueprint( stpe 3 created)
7.open Level Sequenc(step 5 created),in Sequencer Windows add Track chose SKM_Manny(add skeletalmesh track will auto add FKcontrolRig track)
Then, the Unreal Engine will crash.
The order of steps 6 and 7 can be reversed.
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Thanks! I'll try it today.
from kawaiiphysics.
Sorry for my late replay...
I've committed 5a2fd86 to fix your issue
I'm happy if you try it. Thanks!
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