This is the code repository for Developing your First Canvas [Video], published by Packt. It contains all the supporting project files necessary to work through the video course from start to finish.
The video will take you through the process of learning how to build a simple 3D game UI with simple game logic. This way we can focus on the aspects of developing and mastering Unity’s UI system while allowing you to adapt and use the techniques to develop your own games. We will use a combination of each of the canvas types (Overlay/Camera/World) so as to better demonstrate their usage in the context of building a game.
This course takes you step-by-step in a tutorial-based approach, diving deep into the entire Unity UI system. It will walk you through core components which will enable you to build exciting games using Unity. We will be taking a practical approach by including ample examples of building practical User Interfaces, exploring the inner workings of the unity UI ecosystem. With these examples, you will understand how to use different UI components to trigger game events and respond to user input.
- The Canvas and how it can be used to create screen space or world space UIs
- The new layout and anchoring system
- An overview of the various UI graphics components and UI control components
- Examples of how the UI system integrates with animation tools
To fully benefit from the coverage included in this course, you will need:
If you are C# developer with good grips on Unity, this video will take your UI development skills to the next level, boosting up your confidence to build powerful interfaces to improve your user experience.
4GB RAM
500GB Hard-disk storage