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AndAR and AndAR model viewer not visible in the market for QVGA devices

Hi,

The applications AndAR and AndAR model viewer are not visible on the market. 

After reading a little on the android documentation I read the market filters 
for QVGA devices all  
applications that explicitely do not declare that are compatible with small and 
low resolutions.

They say that should be necesray to modify the AndroidManifest.xml to declare 
explicitely the 
compatibility with QVGA devices:

<supports-screens android:smallScreens=["true" | "false"] 
                  android:normalScreens=["true" | "false"] 
                  android:largeScreens=["true" | "false"] 
                  android:anyDensity=["true" | "false"] />

I cannot test it on my eclipse because I have problems to mount  the project, 
to make work the 
source code 




Original issue reported on code.google.com by [email protected] on 26 Apr 2010 at 10:10

Missing "AR" library

Hey!

OpenGLCamActivity crashes. I tracked down the Exception to this line in
MarkerInfo.java:

System.loadLibrary( "ar" );


I guess this is where jni comes in handy. Could you provide some
instructions how to use the generated header files?


Thanks in advance,
Daniel

Original issue reported on code.google.com by [email protected] on 14 Mar 2010 at 3:31

White Screen

What steps will reproduce the problem?
1. uninstall previous AndAR
2. run newest checkout AndAR
3. white screen, so i reboot the phone and try it again, same result

What is the expected output? What do you see instead?
beautiful white screen

What version of the product are you using? On what operating system?
sdk r5 on windows vista -> htc hero android 1.5

Please provide any additional information below.
the previous version of AndAR do works on my hero, give me a green cude
after i checkout the new version of AndAR and run, it simply give me a
white screen~

Original issue reported on code.google.com by [email protected] on 27 Apr 2010 at 4:05

Attachments:

display white screen

hi

I am a Korean student.So I am not so good at English. So please be good to 
understand my awkward English.

The first to tell you I using the phone is MOTOROLA-XT720, ndk version is 
r3

I finished all step this work :

1. Install the android NDK
2. Make a symlink from your eclipse project folder (should be called 
AndOpenGLCam) to
the ndk apps folder 
4. change line 2 of Application.mk to APP_PROJECT_PATH := $(call my-dir)
3. in the root of the NDK folder run make APP=AndOpenGLCam
4. refesh your project in eclipse
5. If everything went smoothly your libs folder will have the .so files 
that jni needs


also put camera_para.dat and patt.hero files on my sd card.

But on my device is displayed white screen.

How to solve this problem?

please help me

thank you

Original issue reported on code.google.com by [email protected] on 23 Mar 2010 at 3:46

andar model viewer - white screen on motorola droid running 2.1

What steps will reproduce the problem?
1.After the loading process the camera function just loads a white screen
2.
3.

What is the expected output? What do you see instead?
The expected output is awesome augmented reality. What I see instead is white.

What version of the product are you using? On what operating system?
AndAR Model Viewer Version 0.2. the operating system is Android 2.1

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 29 Apr 2010 at 2:14

The last version of the svn repository doesn't work

The last version of the svn repository doesn't work in android 1.6 due to
are employed function that are not available in android 1.6. 

List<Size> sizes = params.getPreviewSize(); 
List<Integer> supportedFormats = params.getSupportedPreviewFormats();

Best Regards.

Original issue reported on code.google.com by [email protected] on 5 May 2010 at 3:14

AndAR and AndAR model viewer not visible in the market for QVGA devices

Hi,

The applications AndAR and AndAR model viewer are not visible on the market. 

After reading a little on the android documentation I read the market filters 
for QVGA devices all  
applications that explicitely do not declare that are compatible with small and 
low resolutions.

They say that should be necesray to modify the AndroidManifest.xml to declare 
explicitely the 
compatibility with QVGA devices:

<supports-screens android:smallScreens=["true" | "false"] 
                  android:normalScreens=["true" | "false"] 
                  android:largeScreens=["true" | "false"] 
                  android:anyDensity=["true" | "false"] />

I cannot test it on my eclipse because I have problems to mount  the project, 
to make work the 
source code 






Original issue reported on code.google.com by [email protected] on 26 Apr 2010 at 10:09

application crash when reopening it (after it is stopped)

What steps will reproduce the problem?
1. Run the application as usual
2. Press home button
3. Rerun application

What is the expected output? What do you see instead?
Application crashes usually when it is reopened. Sometimes it just gives a
white screen

What version of the product are you using? On what operating system?
I am using it with HTC Legend (Android 2.1)

Please provide any additional information below.
When you get out of application (ex by pressing home button), onPause and
onStop functions of the activity are called as normal and camera seems to
be released as it should be. However, when I try to run Camera application
it does not work in that stage (goes back to home) Then if I try to rerun
AndOpenglCam, it crashes immediately.

Original issue reported on code.google.com by [email protected] on 16 Apr 2010 at 5:59

White screen on SE X10

What steps will reproduce the problem?
1. After the loading process the camera function just loads a white screen
2.
3.

What is the expected output? What do you see instead?
The expected output is awesome augmented reality. What I see instead is
white screen.

What version of the product are you using? On what operating system?
AndAR Model Viewer Version 0.2. the operating system is Android 1.6

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 24 May 2010 at 3:45

freeze at initial screen

What steps will reproduce the problem?
1. using

if (Integer.parseInt(Build.VERSION.SDK) <= 4) {
//for android 1.5 compatibility reasons:
try {
camera.setPreviewDisplay(glSurfaceView.getHolder());
} catch (IOException e1) {
e1.printStackTrace();
}
}

from OpenGLCamActivity.java, cause i have an android 1.5 device with me

2. run

What is the expected output? What do you see instead?
- the camera is working
- grey box shows up if the marker is captured
- the screen freeze(with or without the grey box, the screen freeze after
about 1sec) and not refreshing (i'm not sure if i use the right term)

What version of the product are you using? On what operating system?
SDK r5, NDK r3, windows vista, device is hTC hero

is AndOpenGLCam support android 1.5? i jus cant figure out whats going wrong
p/s:im a newbie in android, sorry if i'm asking stupid question.

thanks

Original issue reported on code.google.com by [email protected] on 15 Apr 2010 at 8:27

AndObjViewer

What steps will reproduce the problem?
1. checkout and run
2.
3.

What is the expected output? What do you see instead?
expected cute Android Mascot, but it faild to run

What version of the product are you using? On what operating system?
sdk 5 -> android 2.1

Please provide any additional information below.
is the AndObjViewer still alive?

Original issue reported on code.google.com by [email protected] on 13 May 2010 at 3:44

Hardcoded to 240x160?

Hi Tobias, 

Thanks for porting this code over. 

I'm testing AndOpenGLCam on my new Nexus One. 

It looks like the code is hardcoded to 240x160 in several places. Is this
because of performance? Or just how the original codebase was coded? I
tried to change it to use a much larger preview size, because Nexus One can
do 800x480. 

Also, is it supposed to use the autofocus in the camera? It does not seem to. 

Lastly, I did a test where I counted the number of frames where a marker is
detected vs. number of frames where it is not (by checking cur_marker_id in
the draw() routine).  It seems to detect a marker approximately every 10-20
frames. So I occasionally see the grey box show up for a few frames, but
most of the time I don't see it. 

I test by opening the PDF file on my computer screen, and fill the frame of
the camera with it. 

Should I be getting better results? 

Original issue reported on code.google.com by [email protected] on 13 Apr 2010 at 8:02

svn r122 build doesn't run on N1

What steps will reproduce the problem?
1. check out svn revision 122
2. build
3. run

What is the expected output? What do you see instead?
I was hoping this would be the same level of code from the fix on Friday
for the white/black screen problems. With this level of code launching it
from Eclipse doesn't work. When i launch it from the device itself, i get a
black screen. 
I do see one exception:
05-03 11:50:44.400 E/AndAR EXCEPTION(  438): the camera uses an unkown
pixel format.


What version of the product are you using? On what operating system?
svn from rev 122 compiled on SDK 2.1 on N1


Please provide any additional information below.
attaching logcat.


Original issue reported on code.google.com by [email protected] on 3 May 2010 at 4:56

Attachments:

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