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gtav-sourcecode-build-guide's Issues

ragScriptEditor - Loading Projects stuck at zero

I recently build the whole game and played with it, and then i decided to compile scripts because i dont want prebuilt shit.....
But this happened:
bruh

Its been like that for 2 and a half hours but still stays at zero*

incredibuild4_0

i cant open the app cus its saying its a virus but its not so i cant open it

-note i have virus and threat protection off

Nothing In titleupdate/dev_ng

When i try to compiled the game thares nothing in titleupdate\dev_ng Thare should be game_win64_bankrealease.

How do i do that?

Can't Open Rag

I was able to enter the game without any problems, but I cannot open rag.
Desktop Screenshot 2024 04 12 - 11 04 00 13

Shaders building ends with errors

I already successfully built application but cannot build shaders..

I launched VS2012 via X:\gta5\src\dev_ng\game\VS_Project\load_sln_unity_2012.bat
SETTING SPECIFIC ENVIRONMENT VALUES TO OVERRIDE SETENV.BAT
OVERRIDES:
RS_BUILDBRANCH: x:\gta5\build\dev_ng
RS_CODEBRANCH: x:\gta5\src\dev_ng
RS_PROJECT: gta5
RS_PROJROOT: x:\gta5
RS_SCRIPTBRANCH: x:\gta5\script\dev_ng
RS_TOOLSROOT: X:\gta5\tools_ng
RAGE_DIR: X:\gta5\src\dev_ng\rage
RS_TITLE_UPDATE_NG: x:\gta5\titleupdate\dev_ng
ENVIRONMENT
RS_PROJECT: gta5
RS_PROJROOT: x:\gta5
RS_BUILDROOT: x:\gta5\build
RS_BUILDBRANCH: x:\gta5\build\dev_ng
RS_CODEBRANCH: x:\gta5\src\dev_ng
RS_SCRIPTBRANCH: x:\gta5\script\dev_ng
RS_ASSETS: x:\gta5\assets_ng
RS_EXPORT: x:\gta5\assets_ng\export
RS_PROCESSED: x:\gta5\assets_ng\processed
RS_TOOLSROOT: X:\gta5\tools_ng
RS_TOOLSBIN: X:\gta5\tools_ng\bin
RS_TOOLSDCC: X:\gta5\tools_ng\dcc
RS_TOOLSCONFIG: X:\gta5\tools_ng\etc
RS_TOOLSLIB: X:\gta5\tools_ng\lib
RS_TOOLSSRC: x:\gta5\src\dev_ng\rage\framework\tools\src
RS_TOOLSRUBY: X:\gta5\tools_ng\bin\ruby\bin\ruby.exe
RS_TOOLSIR: X:\gta5\tools_ng\bin\ironruby\bin\ir64.exe
RS_TOOLSPYTHON: X:\gta5\tools_ng\bin\python\App\python.exe
RS_TOOLSCONVERT: X:\gta5\tools_ng\ironlib\lib\RSG.Pipeline.Convert.exe
RAGE_DIR: X:\gta5\src\dev_ng\rage
RAGE_3RDPARTY: X:\3rdparty\dev
RAGE_CRASHDUMP_DIR: x:\gta5\build\dev_ng
RS_TITLE_UPDATE: x:\gta5\titleupdate\dev
END ENVIRONMENT

I get errors:
1>------ Build started: Project: shaders_rc, Configuration: Release Win32 4.0 Win32 ------
1> Setting platform to: win32_40
1>EXEC : error : Cannot find shader dependency file: %RAGE_DIR%/base/src/shaderlib/rage_common.fxh
1>EXEC : error : Cannot find shader dependency file: %RAGE_DIR%/base/src/grcore/config_switches.h
1>EXEC : error : Cannot find shader dependency file: %RAGE_DIR%/base/src/grcore/config_switches.h
1>EXEC : error : Cannot find shader dependency file: %RAGE_DIR%/base/src/shaderlib/rage_diffuse_sampler.fxh
...
1>EXEC : error : Cannot find shader dependency file: %RAGE_DIR%/base/src/grcore/config_switches.h
1> Building Incredibuild XML File: C:\Users\sotlef\AppData\Local\Temp\XGEShaderBuild.xml
1> Please Wait...
1>
1> Shader Build: win32_40
1>
1>
1> -----------------------------------------------------------------
1> Xoreax Grid Engine Console 4.0 (build 1281)
1> Copyright (C) 2001-2012 Xoreax Software Ltd. All rights reserved.
1> -----------------------------------------------------------------
1>
1>
1> Initializing...
1> --------------------Project: FX Shader Compiling-------------------------------
1> Compiling Shaders
1> | X:\gta5\tools_ng\bin\RageShaderManager\RAGEShaderManager.exe -shader=X:\gta5\src\dev_ng\game\shader_source\Custom\blend_2lyr.fx -config=X:\gta5\tools_ng\etc\RageShaderManager\shaderbuild_tu_dev_ng.xml -action cleanbuild -noDependencies -platform win32_40 -platformConfig final
1> Compiling blend_2lyr.fx (0:00.21 at +0:00)
1> Setting platform to: win32_40
1> Setting platform config: final
1> Building: X:\gta5\src\dev_ng\game\shader_source\Custom\blend_2lyr.fx
1>EXEC : error : %RAGE_DIR% -> Could not resolve this variable. Please check your configuration file.
1>EXEC : error : Error in preprocessor on shader: X:\gta5\src\dev_ng\game\shader_source\Custom\blend_2lyr.fx

1> Exit Code: 1
1>EXEC : error : Shader Build Failed

More Info About Prebuilt Files

I think you have to add more info about Prebuilt Files(Shaders & Scripts).
Example where should we move to shaders?
Game folder or X:\gta5\titleupdate\dev_ng\common?
Same for scripts etc.

Thank you for this repo.

Can't Compile Shaders at all....

Game is actually compiling and works fine with prebuilt shaders but when i try to make shaders myself i get an error in Visual Studio
Project(s): shaders_rc, shaders_dependency

Here's my log for some information:
shaders_dependency:

------ Build started: Project: shaders_dependency, Configuration: Release Win32 ------
1>  Configuration File Added to Registry: X:\gta5\tools_ng\etc\RageShaderManager\shaderbuild_tu_dev_ng.xml
1>EXEC : error : Unspecified action type. Actions available are 'rebuild', 'cleanbuild', 'clean' or 'createDependencySupportFile'
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V110\Microsoft.MakeFile.Targets(38,5): error MSB3073: The command "%RS_TOOLSROOT%\bin\RageShaderManager\RageShaderManager.exe -platform psn -platformConfig dev -action builddependency -buildFromDirectory -regConfig=%RS_TOOLSROOT%\etc\RageShaderManager\shaderbuild_tu_dev_ng.xml" exited with code 1.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

shaders_rc

1>------ Build started: Project: shaders_rc, Configuration: Release Win32 4.0 Win32 ------
1>EXEC : error : Unspecified action type. Actions available are 'rebuild', 'cleanbuild', 'clean' or 'createDependencySupportFile'
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V110\Microsoft.MakeFile.Targets(38,5): error MSB3073: The command "X:\gta5\src\dev_ng\game\shader_source\VS_Project\batch\rsm_build_win32_40.bat dev" exited with code 1.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

X drive

image_2024-04-18_160211858

sould i open command prompt as admin?

Epic Games Not Working

Informational:
First I tried with Epic Games version of the game, I can't make it work.
Then I tried with Steam version, it worked without any problem.
(Both versions are original, not torrent)

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