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dqn-agent's Issues

Figure out how ALE works

Learn how to work on Arcade Learning Environment by answering these questions and explain on wiki:

  • What are those and how do they work?
    • Agent
    • Environment
    • Interface (FIFO etc.)
  • How do we program an agent?
    • Is there a language restriction?
    • How do we get inputs and policies of games
  • What command-line arguments are we going to utilise?

Learn about RL

Research about Reinforcement Learning, currently-used algorithms (Q-Learning, Temporal Difference Learning, SARSA etc.) and become able to list pros and cons of those algorithms.

Learn what Mnih et. al. have done

Read the paper and answer those questions and document the results on wiki

  • What is the exact definition of the problem?
  • What are inputs and outputs (for each timestep vs. for each game)
  • How the input stream is used in their representation?
  • In which fashion and how do they train their agent?
  • Which games are used in ALE and how can we get their ROMs?

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