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Create stealth functionality for sub/battleship
Implement autoSink for Civ Ships
Complete the public void autoSink()
function that will destroy a Civilian ship sub-type when it gets hit just once.
Create Civilian Ship subclass
We need to create a new class for the Dinghy and Clipper civilian ships that inherit properties from regular Ship.
Change all references of Cruiser/Destroyer to Dinghy/Clipper
Assignment instructions state to remove Cruiser and Destroyer from game and then add Dinghy and Clipper.
Just need to replace any references to Cruiser with Dinghy and Destroyer with Clipper.
Finish UML Diagrams for Solution
- The first diagram should represent the class structure of your Battleship game from Project Stage 2.
- The second diagram should represent the expected class structure of your Battleship game with changes incorporated based upon the features listed above.
- The third diagram should represent the actual class structure of your final version after all of the requested features have been implemented.
- The second and third diagram could potentially look the same, but they are much more likely to differ based upon your group's actual implementation.
- The third diagram must match the version of your group's code that is submitted at the end of this assignment.
- These diagrams can either be composed using UML modeling software, or drawn on paper (drawings should be labelled and legible).
- Scan and add this diagram to your group's Wiki pages (names should be added to indicate the author of each diagram).
Fix scan/fire code
Scan gets called after firing for some reason, and the game state fails to render properly.
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