Git Product home page Git Product logo

osmo-remsim's Introduction

osmo-remsim - Osmocom remote SIM software suite

This software suite is a work in progress.

osmo-remsim-client

The client interfaces with GSM phones / modems via dedicated "Card Emulation" devices such as the Osmocom SIMtrace2 or sysmocom sysmoQMOD board + firmware. This hardware implements the ISO7816-3 electrical interface and protocol handling and passes any TPDU headers received from the phone/modem to osmo-remsim-client for further processing of the TPDUs associated to the given APDU transfer.

osmo-remsim-client connects via a RSPRO control connection to osmo-remsim-server at startup and registers itself. It will receive configuration data such as the osmo-remsim-bankd IP+Port and the ClientId from osmo-remsim-server.

After receiving the configuration, osmo-remsim-client will establish a RSPRO data connection to the osmo-remsim-bankd IP:Port.

As the USB interface for remote SIM in simtrace2.git uses one interface per slot, we can implement the client in blocking mode, i.e. use blocking I/O on the TCP/RSPRO side. This simplifies the code compared to a more complex async implementation.

osmo-remsim-bankd

The osmo-remsim-bankd (SIM Bank Daemon) manages one given SIM bank. The initial implementation supports a PC/SC driver to expose any PC/SC compatible card readers as SIM bank.

osmo-remsim-bankd initially connects via a RSPRO control connection to osmo-remsim-server at startup, and will in turn receive a set of initial [client,slot]:[bankd,slot] mappings. These mappings determine which slot on the client (corresponding to a modem) is mapped to which slot on the SIM bank. Mappings can be updated by osmo-remsim-server at any given point in time.

osmo-remsim-bankd implements a RSPRO server, where it listens to connections from osmo-remsim-clients.

As PC/SC only offers a blocking API, there is one thread per PC/SC slot. This thread will perform blocking I/O on the socket towards the client, and blocking API calls on PC/SC.

In terms of thread handling, we do:

  • accept() handling in [spare] worker threads ** this means blocking I/O can be used, as each worker thread only has one TCP connection ** client identifies itself with client:slot ** lookup mapping based on client:slot (using mutex for protection) ** open the reader based on the lookup result

The worker threads initially don't have any mapping to a specific reader, and that mapping is only established at a later point after the client has identified itself. The advantage is that the entire bankd can live without any non-blocking I/O.

The main thread handles the connection to osmo-remsim-server, where it can also use non-blocking I/O. However, re-connection would be required, to avoid stalling all banks/cards in the event of a connection loss to the server.

worker threads have the following states:

  • INIT (just started)
  • ACCEPTING (they're blocking in the accept() call on the server socket fd)
  • CONNECTED_WAIT_ID (TCP established, but peer not yet identified itself)
  • CONNECTED_CLIENT (TCP established, client has identified itself, no mapping)
  • CONNECTED_CLIENT_MAPPED (TCP established, client has identified itself, mapping exists)
  • CONNECTED_CLIENT_MAPPED_CARD (TCP established, client identified, mapping exists, card opened)
  • CONNECTED_SERVER (TCP established, server has identified itself)

Once the client disconnects, or any other error occurs (such as card I/O errors), the worker thread either returns to INIT state (closing client socket and reader), or it terminates. Termination would mean that the main thread would have to do non-blocking join to detect client termination and then re-spawn clients, so the "return to INIT state" approach seems to make more sense.

Open topics:

  • detecting multiple connections from a server, logging this or even avoiding that situation

osmo-remsim's People

Contributors

laf0rge avatar mnhauke avatar osmith42 avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.