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oriolagobat / filler-game Goto Github PK
View Code? Open in Web Editor NEWGrid game implemented with Kotlin
License: MIT License
Grid game implemented with Kotlin
License: MIT License
This is a list of the main features to be implemented on the configuration of a new game:
Should showing the date to the user be the gui job, or the logic one?
On screen, user gets the difficulty with the first capital letter and the other letters underscored.
However, on constants, difficulties are tagged with all capitals.
Should we:
To fix this, we'll need to modify line 43, and parametrize it depending on if it's the board grid or the selector one, to do the square root of all the items or return just the number of items. Steps to follow:
GridAdapter.kt
, by making it:
View should have a timer (a textView maybe) drawn on the screen which is able to change it's value through the above method.
I shouldn't matter if the response comes from a pressed button, from the GameOrchestrator due to round timeout or if it is the response
to the IA choosing a color.
We should also think what to do with the background.
As of now, it looks quite nice, although maybe it makes it so that we can't see the text quite well.
List of files in which we must implement extra data savings in case the game suffers a restart:
We should investigate if there's any edit Text variant in Material Design three more interesting than the classic one.
If I understood corretly, we won't be able to do this as we had planned, as intent data and bundle data can only be a Uri, not a class instance
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