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immerse's Introduction

Immerse

Build Status

Immerse yourself in the waves of dynamic surround sound!

Immerse is used by the Adventure Room project

Use Cases

Immerse is a perfect fit for:

  • An escape / adventure room with realistic audio effects
  • An audio enhanced display at an event, conference or museum
  • An (interactive) audio(visual) art installation or exhibition
  • Any room with some speakers and a demand for a cool audio experience

Immerse is no fit for:

  • Big commercial projects that require support agreements

Features

  • Play any number of audio scenarios over a collection of speakers distributed across a room
  • Stream audio to an unlimited amount* of speakers simultaneously
  • Scenarios can respond on events dynamically and in real time
  • Works well on cheap computer, sound card and speaker hardware

(*) Tested with up to 12 speakers, (a lot) more should be no problem

Getting Started

Read the Getting Started section of the documentation.

Modules

For implementation details on the different modules, see:

Releases

  • 0.5.0-ALPHA - 2018-05-01 - Contains all the needed functionality to start using Immerse, but has limited guarantee on stability and robustness.

Road Map

  • 0.8.0-BETA will contain some more features, bug fixes and a more stable system in general. It is planned for autumn 2018.
  • 1.0.0 will be feature complete for general usage of the library and should be stable enough to use in real life situations. It does not have a planned release date yet.

Contributing

Feature requests are welcome! Please use the Github issues for that. Pull requests are also welcome, but please first get in touch about your plans if it involves more than a simple bug fix or small correction.

Licence

Immerse is released under the Apache Licence 2.0

immerse's People

Contributors

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Watchers

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