Comments (15)
Could it be related to #40?
from opentomb.
I have a feeling that frustum angle is determined by the Lara position and not the camera.
from opentomb.
Another example, but this time in TR1:
That yellow room above Lara should not be visible.
from opentomb.
from opentomb.
In Obelisk of Khamoon:
Happens after pulling switch 45.
from opentomb.
I can't seem to reproduce this, is this still happening on the current builds?
from opentomb.
I can still reproduce everything except one.
EDIT: As it turned out the last example can be reproduced on a debug optimization level.
from opentomb.
When running straight from that position I've got a total blackout.
from opentomb.
The first case described above (and many others) manifests itself where only vertical frustums exists. Even when there should be line of vision above them (i.e. horizontal frustum), actually it doesn't exist from the engine point of view. When that vertical frustum is moved out of sight, everything above it suddenly disappear, e.g. top of buildings.
from opentomb.
And yet another case. Looks like it appeared only after recent changes:
from opentomb.
Visibility problems are countless. Most times it's a wrong room in frustum. But sometimes there is nothing rendered at all: just Lara in the center of a black screen.
from opentomb.
Another example of wrong culling of a room at the top by just moving slightly.
from opentomb.
Visibility issues in TR2 are quite bad. There are instances when camera lose its room and you see a black screen. The only way to correct this is to use freelook/noclip.
from opentomb.
After recent camera and overlapping rooms fixes there are still many old visibility problems present:
from opentomb.
from opentomb.
Related Issues (20)
- [Weapons] First animation is not used ?!
- Inventory ring size not based window size
- [Camera] no angle_y defined for underwater.
- Question about autoexec.lua CVARs
- Development questions HOT 11
- Cannot play TR5 movies. HOT 1
- Is the developer of this still here? HOT 46
- Bug report [missing audio] HOT 2
- Change switch-case for std::pair in controls.cpp HOT 1
- Ragdolls?
- Game white screens then closes HOT 3
- Linux support? HOT 2
- Help compiling for linux HOT 3
- Is project dead? No updates in 2 Years? HOT 9
- Error compiling on Linux HOT 1
- Package replacement? HOT 16
- Overwriting game saves is buggy
- Stepping left and right bugs.
- One occasion where a bat did not stop animating and making a noise after death
- Certain bits of terrain, after attempting to jump up onto a platform, it's possible to fall through it
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from opentomb.