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Comments (15)

vvs- avatar vvs- commented on May 23, 2024

Could it be related to #40?

from opentomb.

vvs- avatar vvs- commented on May 23, 2024

I have a feeling that frustum angle is determined by the Lara position and not the camera.

from opentomb.

vvs- avatar vvs- commented on May 23, 2024

Another example, but this time in TR1:
screen_00000
That yellow room above Lara should not be visible.

from opentomb.

vvs- avatar vvs- commented on May 23, 2024

I guess it belongs here:
screen_00000

from opentomb.

vvs- avatar vvs- commented on May 23, 2024

In Obelisk of Khamoon:
screen_00000
Happens after pulling switch 45.

from opentomb.

Gh0stBlade avatar Gh0stBlade commented on May 23, 2024

I can't seem to reproduce this, is this still happening on the current builds?

from opentomb.

vvs- avatar vvs- commented on May 23, 2024

I can still reproduce everything except one.

EDIT: As it turned out the last example can be reproduced on a debug optimization level.

from opentomb.

vvs- avatar vvs- commented on May 23, 2024

When running straight from that position I've got a total blackout.
screen_00000

from opentomb.

vvs- avatar vvs- commented on May 23, 2024

The first case described above (and many others) manifests itself where only vertical frustums exists. Even when there should be line of vision above them (i.e. horizontal frustum), actually it doesn't exist from the engine point of view. When that vertical frustum is moved out of sight, everything above it suddenly disappear, e.g. top of buildings.

from opentomb.

vvs- avatar vvs- commented on May 23, 2024

And yet another case. Looks like it appeared only after recent changes:
screen_00000

from opentomb.

vvs- avatar vvs- commented on May 23, 2024

Visibility problems are countless. Most times it's a wrong room in frustum. But sometimes there is nothing rendered at all: just Lara in the center of a black screen.
screen_00000

from opentomb.

vvs- avatar vvs- commented on May 23, 2024

Another example of wrong culling of a room at the top by just moving slightly.
screen_00000
screen_00001

from opentomb.

vvs- avatar vvs- commented on May 23, 2024

Visibility issues in TR2 are quite bad. There are instances when camera lose its room and you see a black screen. The only way to correct this is to use freelook/noclip.

from opentomb.

vvs- avatar vvs- commented on May 23, 2024

After recent camera and overlapping rooms fixes there are still many old visibility problems present:
screen_00000

from opentomb.

vvs- avatar vvs- commented on May 23, 2024

screen_00000

from opentomb.

Related Issues (20)

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