Comments (4)
Yeah, there is no hyper saturation anymore, but lighting is still inconsistent each time.
from opentomb.
There were lighting problems long before Cochrane's shader conversion, actually it was never fixed by previous person who worked on lighting before (it was Saracen). So I suppose that TR5 lighting problems could not be related to these particular commits.
from opentomb.
Yeah, I'm fairly certain they're not. I looked at the values and got an intensity of -40000 at one point. The problems are earlier in the chain.
Keeping this bug open to remember to solve this later.
from opentomb.
I looked at this a long time ago IIRC the problem is the TR5 light struct is being read incorrectly, most likely data type mis-match.
from opentomb.
Related Issues (20)
- [Weapons] First animation is not used ?!
- Inventory ring size not based window size
- [Camera] no angle_y defined for underwater.
- Question about autoexec.lua CVARs
- Development questions HOT 11
- Cannot play TR5 movies. HOT 1
- Is the developer of this still here? HOT 46
- Bug report [missing audio] HOT 2
- Change switch-case for std::pair in controls.cpp HOT 1
- Ragdolls?
- Game white screens then closes HOT 3
- Linux support? HOT 2
- Help compiling for linux HOT 3
- Is project dead? No updates in 2 Years? HOT 9
- Error compiling on Linux HOT 1
- Package replacement? HOT 16
- Overwriting game saves is buggy
- Stepping left and right bugs.
- One occasion where a bat did not stop animating and making a noise after death
- Certain bits of terrain, after attempting to jump up onto a platform, it's possible to fall through it
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from opentomb.