I get a lit up black screen whenever I update to the beta. This issue stemmed from when I put the device into sleep mode while I was using the pscx4all emulator. After trying to wake the device it remained with the black screen. At that time I was not able to get it out of this state so I reflashed my working image and ever since have faced this issue with updating to the beta. The original clean 280V images work fine.
I have tried several different flashing software, SD cards, PC and Mac and all produce the same black screen issue.
tried different flashing software
tried flashing several working images that have beta installed already too, and also Rogue firmware.
tried using both PC and Mac
tried several different SD cards
tried several different versions of the OD beta
flash with clean 280V firmware found online (works ok)
flash with Anbernic provided original firmware (works ok)
If I connect the device to my computer it can be detected and I can pull files off it (such as screenshots).
If I am in Simplemenu (several of my backup images are lauch directly into Simplemenu) I can launch games blindly and they work fine (besides I can't see them).
If I blindly quit back to gmenu2x, all the icons are missing there and I can't do anything.
Screenshot 23 is from the Ambernic provided firmware which has been updated (the available storage is different in both screenshots to show it is a different original firmware). Screenshot 26 is from my own image that is loaded with simplemenu and OD beta and was working fine (I even flashed it and used it before without issue).
I was able to fix this, but I have no idea if the issue is related to the resolution of the screen and if it will cause side effects on other resolutions and needs to be more dynamic. But it's helps on 640x480 displays.
I have build OpenDingux for Anbernic RG350M via buildroot.
GMenu2X is running good but i cant get any battery indication, it shows "Charging" icon regardless the handheld is connected via USB or not.
There's no capacity file in /sys/class/power_supply/jz-battery/ directory, so battery status should been manually calculated from voltage_now, voltage_min_design & voltage_max_design.
I can manually got each value and it seems to be working well except the GMenu2x indicator. And online parameter in /sys/class/power_supply/usb-charger/ changes correctly depending on USB connection state too. I have already change batterySysfs and powerSupplySysfs paths in gmenu2x.conf, still no luck.
There are people in the gaming community who are blind or vision impaired but would still love to play their favorite games on this system.
How feasible would it be to implement a TTS library into this project?
Alternatively, just adding sound queues (sound effects) for things like changing a menu item and selecting a game would be very helpful.
If this is something that sounds possible please let me know and I can help get the dev team in touch with someone who could greatly benefit from features like this to clarify the exact use case.