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itemizer's Issues

Improved support for custom nbt tags

Some plugins are using their own nbt to save additional data to items.

I have noticed that you are already supporting this via "nbt" configuration node and then setting values to an item via UnsafeData feature.

I belive this is quite inadequate and there could be some better api for third party plugins which are willing to integrate their nbt into yours system.

Sponge already has a support for custom nbt via Keys and DataManipulators. I belive you could easily let other plugins to use your api to register their data keys.

Another point which would be worth to discuss is to provide callbacks for constructing item lore once custom item with custom nbt is created.

[BUG] Itemizer creates a blank AttributeModifier field.

Itemizer adds a field called AttributeModifier even when no attributes are applied to an item; while that in itself is benign, it breaks compatibility with Byte-Items; which i use as a work around to create crafting commands using Command-Utils.

My request is either to fix this issue; or add Itemizer support to Command-Utils (my honest preference)
found here: https://github.com/randombyte-developer/command-utils

the Dev is very active and receptive to pr's/questions.

[REQUEST] Make Suffix/Prefix optional for affixes

Current state:
If you do not define a Prefix or Suffix in affix.conf the retrieved item will return null

Requested state
Allow for Prefix or Suffix to not be attached to names of items if left undefined in the grouptier of affix.conf

[REQUEST] Allow block variants in item pools

Allow for block variants to be dropped within item pools.
currently if you mine a Diorite block that is told to drop diorite or another item it will drop only stone.

  {
  id: 1,
  items: [
    {
      probability: 0.8,
      item: {name: "minecraft:stone"},
      state {
            variant { value = "diorite" }
        }
      }
      {
        probability: 0.2,
        item : {ref: "1"}
      }
    ]
  }

Not an issue

Sorry, didnt know where to messager this too you but the latest version doesnt show on the github yet? I went to the link specified in the desc. sorry again if this is not the right way to contact.

[Question]Pixelmon Items

How would I use this for Pixelmon Items, like the clone machine I disabled it with mmcrestrict but I want to have a custom recipe for it using this plugin, is it possible?

Delete command "analysedata"

"Analysedata" is too vague and could mean something entirely else.
Why not rename it "analyse-item" ?
EDIT : Or is it to be removed ? @raiponz
EDIT2: Command should be removed.

[REQUEST] Define a quantity to be dropped from pools.conf

Requesting to add the ability to define a quantity of items to be dropped from the item pool.
In this example you will drop 22 of item 1 from items.conf 20% of the time.

pools = [
    {
        id: 1,
        items: [
            {
                probability: 0.2,
                ref: 1
                quantity: 22
            }
        ]
    }
]

API for generating random items rather than having predefined sets

Stuff to read:

Diablo 2
http://classic.battle.net/diablo2exp/items/magic/suf.shtml
https://diablo.gamepedia.com/Affixes_(Diablo_II)

Path of exile:
https://pathofexile.gamepedia.com/Item_affix
https://poeitem.crunchyintheory.com/#/

  • Ability to predefine set of item affixes which are then randomly picked up and set to the itemstack.

Example config:

afixes.conf

afixes=[
  {
  __class__: cz.neumimto.itemizer.nbt.CustomEnchantment //ItemNbtFactory class
  group: "movement"
  validItems: ["minecrafT:diamond_boots"]
  tiers: [
     {
     effects {
       IncreasedMovementSpeed: [
               value: "10%"
       ]
     }  
     suffix: "of Runner"
    prefix: null
     }
    {
     effects {
       IncreasedMovementSpeed: [
               value: "15%"
       ]
     }  
     suffix: "of Sprinter"
    prefix: null
    }
  ]
  }
]

such configuration could generate two items.
diamond boots with name "diamond boots of Runner" increasing player movement speed by 10%
diamond boots with name "diamond boots of Sprinter" increasing player movement speed by 15%
Adding more affixes would increase the amount of items the plugin can generate by a geometric sequence

  • Each tier may have modify item name via suffix/prefix
  • An item may not roll multiple tiers from one group
  • Ability to restrict on which item types may the affix be applied.

[REQUEST] Multiple config files

Would it be possible to add a folder called "items" and within that folder any .conf file can be loaded per usual? the same limitations of only allowing one ID to be allocated would apply across all configs.
for example inside of weapons.conf if you had an item with an ID of 11, you could not also have an item with an ID of 11 within armor.conf

It would make managing configs with a lot of items much easier.

My config along has over 50 items in it, and it's annoying to find things ๐Ÿ˜‰

If the same could apply to Pools that also would be amazing!

[REQUEST] Command based crafting system

Good morning OnAple team; I hope you are not not tired of my constant requests. ๐Ÿ˜…

Would it be possible to call a command like itemizer-craft 1 which will check your inventory for the items and quantity and remove them from inventory and give you the itemizer item?

I want to move away from the minecraft style crafting and using a GUI for it; similar to modern MMO's; but i am being defeated at every turn! :(

Features request

Hello!! Please add full support to nbtdata, I want to add player heads with texture on Itemizer. Like this one:
Desejo

Command to add item directly from hand to the config ( like "/itemizer add" holding the item).

And an option to disable the "Can mine:" text in the item. Example:
Desabilitar

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