Related Issues (20)
- Context resize in DirectX12 resulting in crash
- Add ability to address BackBuffer or GBuffer in SetRenderTarget
- Remove ProgramConstantHolder from Program
- Add Debug property and DEBUG macro (Regarding to the property) to ProgramInfo to compile programs with DebugInfo
- Decision about being multi-pass or signle-pass
- Ability to Serialize Vector/List structures in ImporterExporter
- Implement DrawRenderers when GameObjectSystem is ready
- Pipeline should bound to Camera
- Add frame statistics in Editor
- Fix bug in some of the containers
- Fix GPU-CPU Syncronization Issue
- Clean Shutdown
- On the other machine, using OpenGL, we get nothing in TestDockable but the window background
- Materials should support async program loading
- Add highlighting for .program files in VisualStudio
- Program resource compilation issue
- Parse Error addressing in ProgramParser is invalid
- Reconsider the MeshInfo destructor
- Consider VAT (Vertex Animation Texture) technology
- Versioning based on Git tags and commit count and set on binaries and a constant in code
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