oldmud0 / lilithport Goto Github PK
View Code? Open in Web Editor NEWMultiplayer/netplay for 2D Fighter Maker games.
Multiplayer/netplay for 2D Fighter Maker games.
annoying stuff
It just doesn't work. Not sure if it works in the original.
http://www.fmhq.us/2d-fighter-maker-2nd/lilithport-for-english/msg14714/#msg14714
rather than Message of the Day
You have a bug in your ContextMenuStrip1 if you go and select Spectate or Ping on yourself the client crashes.
In the original Lilithport these options are grayed out for yourself.
If you select these options you will get this error message.
System.Net.Sockets.SocketException (0x80004005): The requested address is not valid in its context
at System.Net.Sockets.Socket.EndSendTo(IAsyncResult asyncResult)
at System.Net.Sockets.UdpClient.EndSend(IAsyncResult asyncResult)
at LilithPort.MainForm.SendPackets(IAsyncResult asyncResult)
at System.Net.LazyAsyncResult.Complete(IntPtr userToken)
at System.Net.ContextAwareResult.CompleteCallback(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Net.ContextAwareResult.Complete(IntPtr userToken)
at System.Net.LazyAsyncResult.ProtectedInvokeCallback(Object result, IntPtr userToken)
at System.Net.Sockets.BaseOverlappedAsyncResult.CompletionPortCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped)
at System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP)
Sounds like I shouldn't have been playing with the chat box's max characters property...
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