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View Code? Open in Web Editor NEW:satellite: Haxe bindings for ENet
Home Page: http://fouramgames.com/blog/haxenet
License: Other
:satellite: Haxe bindings for ENet
Home Page: http://fouramgames.com/blog/haxenet
License: Other
Hi! I'm interesting in using this, but the lack of Mac/Linux NDLLs is a problem. I'm on a Mac, so I can get you those, if you tell me how to go about it. Also, I could sort out the Linux stuff as well. Let me know how I can help!
http://enet.bespin.org/group__host.html#gacec1e9a0b528c1f9ce30544d2d5b5b79
this library works great but it lack a function to destroy a host completely
for example. if you are a client, you disconnect from server
but the client actually still running in other thread
if you are a server,
you need to exit application or it still running in other thread, too
and just a suggestion,
add a check when calling Peers[val_int(ID)] ?
so that if you set a non exist peer ID, it won't crash application
I'm trying to use this create a multiplayer game, but I met some problem
I called sendMsg at server , but client never receive it
and it doesn't matter which message has been sent,
I put trace(E) in client onReceive(), but I never seen trace result appear in console
it's looks like it just don't work
(either client's receive is broken or server's sendMsg not work)
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