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Game Timer

Configurable game timer that appears in GameView.

Performance Optimizations

-Group+Rect replace bordercontainer
-cacheAsBitMap
-shrink Images if possible
-BitMapImage instead of image

Avoid heavy components
Defer object creation (lazy)
Use BitmapImage instead of Image
Use Group (with a Rectangle) instead of BorderContainer
Reduce nested Groups
Use mobile optimized component skins
Use ConstraintLayout instead of nested VGroup and HGroup

Use cacheAsBitmap on images that don't change often but redraw often
Avoid a lot of nested containers
Use ContentCache class for caching server side data - cache on by default, queue off by default
Use PNG for all images (much faster than jpg/gif)
Use Label over RichText over RichEditableText (Label is a LOT faster than the other two)
StyleableTextField (turn off edit and selection if not needed) - This is used by LabelItemRenderer and IconItemRenderer (can't use directly in MXML)
StyleableStageText - new in 4.6. Use this very responsive editing and scrolling (used by mobile TextINput andTextArea (can't use directly in MXML)
Create ItemRenderes in MXML. Use mobile-optimized IconItemRendererand LabelItemRenderer
Avoid creating heavy ItemRenderers (don't use heavy (text) components. Turn off autoDrawBackground if not needed. Avoid Filters/drop shadows.
Avoid complex binding expressions (i.e. on scrollable content)
Reduce nested Groups

Data Persistance

-Data currently does not persist. Understand and properly implement PersistenceManager.

End Button sucks

End Button in EndGame modal window requires 2 clicks and often fails

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