Simple Kotlin 2D strategy game, with an attempt to write the base of it as a universal game engine base I can use for further projects.
Simply run gradle to create
gradle run
- I am happy to receive suggestion, however this project is mostly for my amusement and learning only so I might ignore
- GPL v3.0
- 0.0.1: Basic Init and render loop
- 0.0.2: Basic Sprite animations and creation factory
- 0.0.3: Each game object holds an entire map of sprites with enumms as keys directing a what current animation should be played
- 0.0.4: A basic board and layers are now rendering, however it is very crude
- 0.0.5: Character can walk up to a selected square, checks manhatann distance on every tick so it is not efficient at all.
Homepage: www.miloszjakubanis.com e-mail: [email protected]